Wed, 09 Mar 2022 12:42:45 +0200
Render vertices as spheres
#pragma once #include "object.h" class Model; namespace ldraw { class SubfileReference; } class ldraw::SubfileReference : public ColoredObject { public: SubfileReference() = default; SubfileReference( const glm::mat4& transformation, const QString &referenceName, const Color color = ldraw::MAIN_COLOR); QVariant getProperty(Property property) const override; QString textRepresentation() const override; void getPolygons(std::vector<gl::Polygon>& polygons, GetPolygonsContext* context) const override; glm::vec3 position() const; void invert() override; Model* resolve(const ModelId callingModelId, DocumentManager* documents) const; Type typeIdentifier() const override; QDataStream& serialize(QDataStream& stream) const override; QDataStream& deserialize(QDataStream& stream) override; QString toLDrawCode() const override; QString iconName() const override; glm::mat4 transformation; QString referenceName; bool isInverted = false; protected: void setProperty(SetPropertyResult* result, const PropertyKeyValue& pair) override; };