src/tools/drawtool.cpp

Tue, 27 Jul 2021 09:56:06 +0300

author
Teemu Piippo <teemu@hecknology.net>
date
Tue, 27 Jul 2021 09:56:06 +0300
changeset 114
4e03b0e2a29f
parent 111
1f42c03fafca
child 121
000781318c36
permissions
-rw-r--r--

added build-time test for line length

#include <QMessageBox>
#include <document.h>
#include "linetypes/edge.h"
#include "linetypes/triangle.h"
#include "linetypes/quadrilateral.h"
#include "drawtool.h"
#include "modeleditcontext.h"

static const QBrush pointBrush = {Qt::white};
static const QPen polygonPen = {QBrush{Qt::black}, 2.0, Qt::DashLine};
static const QPen pointPen = {QBrush{Qt::black}, 2.0};
static const QBrush polygonBrush = {QColor{64, 255, 128, 192}};

DrawTool::DrawTool(QObject* parent) :
	BaseTool{parent} {}

QString DrawTool::name() const
{
	static const QString result = tr("Draw");
	return result;
}

QString DrawTool::toolTip() const
{
	static const QString result = tr("Draw new elements into the model.");
	return result;
}

bool DrawTool::mouseClick(Document* document, Canvas* canvas)
{
	const auto& worldPosition = canvas->getWorldPosition();
	if (worldPosition.has_value())
	{
		const glm::vec3& pos = worldPosition.value();
		const auto isCloseToPos = [&](const glm::vec3& x){return geom::isclose(x, pos);};
		if (any(this->polygon, isCloseToPos))
		{
			this->closeShape(document);
		}
		else
		{
			this->polygon.push_back(pos);
			if (this->polygon.size() == 4)
			{
				this->closeShape(document);
			}
		}
	}
	this->previewPolygon = this->polygon;
	return true;
}

bool DrawTool::mouseMove(Document* document, Canvas* canvas)
{
	static_cast<void>(document);
	const auto& worldPosition = canvas->getWorldPosition();
	if (worldPosition.has_value())
	{
		this->previewPoint = worldPosition.value();
		if (this->polygon.size() < 4)
		{
			this->previewPolygon.resize(this->polygon.size() + 1);
			this->previewPolygon.back() = this->previewPoint;
		}
	}
	return false;
}

void DrawTool::reset()
{
	this->polygon.clear();
}

void DrawTool::overpaint(Canvas* canvas, QPainter* painter) const
{
	painter->setBrush(::polygonBrush);
	painter->setPen(::polygonPen);
	canvas->drawWorldPolygon(painter, this->previewPolygon);
	painter->setBrush(::pointBrush);
	painter->setPen(::pointPen);
	for (const glm::vec3& point : this->polygon)
	{
		canvas->drawWorldPoint(painter, point);
	}
	if (this->polygon.size() < 4)
	{
		canvas->drawWorldPoint(painter, this->previewPoint);
	}
}

template<std::size_t N, typename T>
std::array<T, N> vectorToArray(const std::vector<T>& x)
{
	std::array<T, N> result;
	for (std::size_t i = 0; i < x.size() and i < N; i += 1)
	{
		result[i] = x[i];
	}
	return result;
}

void DrawTool::closeShape(Document* document)
{
	if (this->polygon.size() >= 2 and this->polygon.size() <= 4)
	{
		Model::EditContext edit = document->editModel();
		switch (this->polygon.size())
		{
		case 2:
			edit.append<ldraw::Edge>(vectorToArray<2>(this->polygon), ldraw::edgeColor);
			break;
		case 3:
			edit.append<ldraw::Triangle>(vectorToArray<3>(this->polygon), ldraw::mainColor);
			break;
		case 4:
			edit.append<ldraw::Quadrilateral>(vectorToArray<4>(this->polygon), ldraw::mainColor);
			break;
		}
	}
	this->polygon.clear();
}

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