src/document.h

Tue, 28 Sep 2021 23:07:23 +0300

author
Teemu Piippo <teemu@hecknology.net>
date
Tue, 28 Sep 2021 23:07:23 +0300
changeset 145
4dea24d3eda0
parent 143
7b62c52835a1
child 148
e1ced2523cad
permissions
-rw-r--r--

Use QSaveFile to save the file more safely

/*
 *  LDForge: LDraw parts authoring CAD
 *  Copyright (C) 2013 - 2020 Teemu Piippo
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once
#include <memory>
#include <QWidget>
#include <QToolBar>
#include "ui/canvas.h"
#include "model.h"
#include "vertexmap.h"
#include "edithistory.h"

namespace Ui
{
	class Document;
}

class Document : public QWidget
{
	Q_OBJECT
public:
	explicit Document(
		Model* model,
		DocumentManager* documents,
		const ldraw::ColorTable& colorTable,
		QWidget *parent = nullptr);
	~Document() override;
	QByteArray saveSplitterState() const;
	void restoreSplitterState(const QByteArray& state);
	void setRenderPreferences(const gl::RenderPreferences& newPreferences);
	void setCanvasOverpaintCallback(Canvas::OverpaintCallback fn);
	Model::EditContext editModel();
	void applyToVertices(VertexMap::ApplyFunction fn) const;
	void handleKeyPress(QKeyEvent* event);
	void adjustGridToView();
	bool save(QTextStream &errors);
	const QString& modelPath() const;
	void setModelPath(const QString& newPath);
Q_SIGNALS:
	void newStatusText(const QString& newStatusText);
	void splitterChanged();
	void mouseClick(Document* document, Canvas* canvas, QMouseEvent* event);
	void mouseMove(Document* document, Canvas* canvas, QMouseEvent* event);
private:
	void selectionChanged(const QSet<ldraw::id_t>& newSelection);
	void initializeTools();
	Q_SLOT void toolActionTriggered();
	void selectTool(class BaseTool* tool);
	Model* model;
	DocumentManager* const documents;
	const ldraw::ColorTable& colorTable;
	VertexMap vertexMap;
	Canvas* renderer;
	Ui::Document& ui;
	QToolBar* toolsBar;
	QVector<class BaseTool*> tools;
	BaseTool* selectedTool = nullptr;
	QMap<BaseTool*, QAction*> toolActions;
	/**
	 * @brief History information of edits to this model
	 */
	// EditHistory editHistory;
};

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