Tue, 28 Sep 2021 23:07:23 +0300
Use QSaveFile to save the file more safely
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2020 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include <memory> #include <QWidget> #include <QToolBar> #include "ui/canvas.h" #include "model.h" #include "vertexmap.h" #include "edithistory.h" namespace Ui { class Document; } class Document : public QWidget { Q_OBJECT public: explicit Document( Model* model, DocumentManager* documents, const ldraw::ColorTable& colorTable, QWidget *parent = nullptr); ~Document() override; QByteArray saveSplitterState() const; void restoreSplitterState(const QByteArray& state); void setRenderPreferences(const gl::RenderPreferences& newPreferences); void setCanvasOverpaintCallback(Canvas::OverpaintCallback fn); Model::EditContext editModel(); void applyToVertices(VertexMap::ApplyFunction fn) const; void handleKeyPress(QKeyEvent* event); void adjustGridToView(); bool save(QTextStream &errors); const QString& modelPath() const; void setModelPath(const QString& newPath); Q_SIGNALS: void newStatusText(const QString& newStatusText); void splitterChanged(); void mouseClick(Document* document, Canvas* canvas, QMouseEvent* event); void mouseMove(Document* document, Canvas* canvas, QMouseEvent* event); private: void selectionChanged(const QSet<ldraw::id_t>& newSelection); void initializeTools(); Q_SLOT void toolActionTriggered(); void selectTool(class BaseTool* tool); Model* model; DocumentManager* const documents; const ldraw::ColorTable& colorTable; VertexMap vertexMap; Canvas* renderer; Ui::Document& ui; QToolBar* toolsBar; QVector<class BaseTool*> tools; BaseTool* selectedTool = nullptr; QMap<BaseTool*, QAction*> toolActions; /** * @brief History information of edits to this model */ // EditHistory editHistory; };