Sun, 26 Jan 2020 14:29:30 +0200
replaced matrix and vertex classes with glm
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2020 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "model.h" #include "linetypes/object.h" class Model::EditContext { public: template<typename T, typename... Args> linetypes::Id append(Args&&... args); linetypes::Id append(std::unique_ptr<linetypes::Object>&& object); template<typename T, typename... Args> linetypes::Id insert(int position, Args&&... args); void setObjectProperty( linetypes::Object* object, linetypes::Property property, const QVariant &value); void invertObject(linetypes::Id id); private: EditContext(Model& model); friend class Model; Model& model; }; template<typename T, typename... Args> linetypes::Id Model::EditContext::append(Args&&... args) { return this->model.append<T>(args...); } template<typename T, typename... Args> linetypes::Id Model::EditContext::insert(int position, Args&&... args) { return this->model.insert<T>(position, args...); }