Sun, 26 Jan 2020 14:29:30 +0200
replaced matrix and vertex classes with glm
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2020 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "modeleditcontext.h" Model::EditContext::EditContext(Model& model) : model{model} { } linetypes::Id Model::EditContext::append(std::unique_ptr<linetypes::Object>&& object) { const linetypes::Id id = object->id; this->model.objectsById[id] = object.get(); this->model.append(std::move(object)); return id; } void Model::EditContext::setObjectProperty( linetypes::Object* object, linetypes::Property property, const QVariant& value) { object->setProperty(property, value); } void Model::EditContext::invertObject(linetypes::Id id) { auto it = this->model.objectsById.find(id); if (it != this->model.objectsById.end()) { linetypes::Object* object = it->second; object->invert(); } }