Sun, 26 Jan 2020 14:29:30 +0200
replaced matrix and vertex classes with glm
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2020 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "libraries.h" #include "model.h" class DocumentManager : public QObject { Q_OBJECT using ModelPointer = std::unique_ptr<Model>; public: DocumentManager(QObject* parent = nullptr); QString newModel(); Model* findModelByName(const QString& name); QString openModel(const QString& path, QTextStream& errorStream); QString makeNewModelName(); void loadDependenciesForModel(const QString& modelName, const QString& path, const LibraryManager& libraries, QTextStream& errorStream); private: int untitledNameCounter = 0; std::map<QString, ModelPointer> openModels; void loadDependenciesForModel(const QString& modelName, const QString& path, const LibraryManager& libraries, QStringList& missing, QStringList& processed, QTextStream& errorStream); };