Sun, 26 Jan 2020 14:29:30 +0200
replaced matrix and vertex classes with glm
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2020 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include <memory> #include <QWidget> #include "gl/partrenderer.h" namespace Ui { class Document; } class Model; class Document : public QWidget { Q_OBJECT public: explicit Document(Model* model, DocumentManager* documents, const ColorTable& colorTable, QWidget *parent = nullptr); ~Document(); QByteArray saveSplitterState() const; void restoreSplitterState(const QByteArray& state); signals: void splitterChanged(); private: Model* model; DocumentManager* const documents; const ColorTable& colorTable; PartRenderer* renderer; Ui::Document& ui; };