Sun, 26 Jun 2022 20:26:09 +0300
Fix bad use of QOpenGLFunctions
#include <QFileDialog> #include <QMenu> #include <QMessageBox> #include "librarieseditor.h" #include "ui_librarieseditor.h" LibrariesEditor::LibrariesEditor(QWidget* parent) : QWidget{parent}, ui{*new Ui_LibrariesEditor} { this->ui.setupUi(this); connect( this->ui.newLibrarySearch, &QPushButton::clicked, this, &LibrariesEditor::searchPathForNewLibrary); connect( this->ui.newLibraryAdd, &QPushButton::clicked, this, &LibrariesEditor::addNewLibrary); this->ui.librariesTable->setContextMenuPolicy(Qt::CustomContextMenu); connect( this->ui.librariesTable, &QWidget::customContextMenuRequested, this, &LibrariesEditor::showContextMenu); this->setEnabled(false); } LibrariesEditor::~LibrariesEditor() { delete &this->ui; } void LibrariesEditor::searchPathForNewLibrary() { const QString path = QFileDialog::getExistingDirectory(this, tr("Browse LDraw library")); if (not path.isEmpty()) { this->ui.newLibraryPath->setText(path); } } void LibrariesEditor::addNewLibrary() { if (LibrariesModel* model = this->currentModel()) { const QDir dir{this->ui.newLibraryPath->text()}; if (not dir.exists()) { QMessageBox::critical( this, tr("Library does not exist"), tr("The directory %1 does not exist.").arg(quoted(dir.path())) ); } else { if (not dir.isReadable()) { QMessageBox::warning(this, tr("Unreadable library"), tr("The directory %1 cannot be read.").arg(quoted(dir.path())) ); } model->addLibrary({Library::OfficialLibrary, dir}); this->ui.newLibraryPath->clear(); } } } void LibrariesEditor::showContextMenu(const QPoint position) { const std::size_t libraryIndex = this->currentLibraryIndex(); LibrariesModel* model = this->currentModel(); if (model != nullptr and model->isValidIndex(libraryIndex)) { QMenu* contextMenu = new QMenu{this}; QAction* removeAction = new QAction{tr("Remove library")}; connect( removeAction, &QAction::triggered, this, &LibrariesEditor::removeCurrentLibrary); QMenu* roleMenu = new QMenu{tr("Set role"), contextMenu}; for (const Library::Role role : Library::allRoles) { QAction* setRoleAction = new QAction{Library::libraryRoleName(role)}; setRoleAction->setData(role); roleMenu->addAction(setRoleAction); connect( setRoleAction, &QAction::triggered, this, &LibrariesEditor::setCurrentLibraryRole); } QAction* moveUpAction = new QAction{tr("Move up")}; connect( moveUpAction, &QAction::triggered, this, &LibrariesEditor::moveCurrentLibraryUp); QAction* moveDownAction = new QAction{tr("Move down")}; connect( moveDownAction, &QAction::triggered, this, &LibrariesEditor::moveCurrentLibraryDown); contextMenu->addMenu(roleMenu); contextMenu->addSeparator(); contextMenu->addAction(moveDownAction); contextMenu->addAction(moveUpAction); contextMenu->addAction(removeAction); contextMenu->popup(this->ui.librariesTable->mapToGlobal(position)); } } void LibrariesEditor::setCurrentLibraryRole() { if (LibrariesModel* model = this->currentModel()) { const std::size_t libraryIndex = currentLibraryIndex(); QObject* senderObject = sender(); QAction* senderAction = qobject_cast<QAction*>(senderObject); const Library::Role role = senderAction->data().value<Library::Role>(); model->setLibraryRole(libraryIndex, role); } } void LibrariesEditor::removeCurrentLibrary() { if (LibrariesModel* model = this->currentModel()) { model->removeLibrary(currentLibraryIndex()); } } void LibrariesEditor::moveCurrentLibraryUp() { if (LibrariesModel* model = this->currentModel()) { const std::size_t libraryIndex = this->currentLibraryIndex(); model->moveLibrary(libraryIndex, libraryIndex - 1); } } void LibrariesEditor::moveCurrentLibraryDown() { if (LibrariesModel* model = this->currentModel()) { const std::size_t libraryIndex = this->currentLibraryIndex(); model->moveLibrary(libraryIndex + 1, libraryIndex); } } LibrariesModel *LibrariesEditor::currentModel() { return qobject_cast<LibrariesModel*>(this->ui.librariesTable->model()); } std::size_t LibrariesEditor::currentLibraryIndex() const { const int row = this->ui.librariesTable->selectionModel()->currentIndex().row(); return static_cast<std::size_t>(row); } void LibrariesEditor::saveSettings() { if (LibrariesModel* model = this->currentModel()) { model->storeToSettings(); } } void LibrariesEditor::setModel(LibrariesModel *model) { this->ui.librariesTable->setModel(model); this->setEnabled(model != nullptr); }