Sun, 09 Apr 2023 12:23:32 +0300
`PartRenderer::renderVao` no longer throws if bad array class is given, this is now checked on compile time
#pragma once #include "src/gl/common.h" #include "src/gl/basicshaderprogram.h" class AxesLayer final : public RenderLayer { BasicShader shader; public: void initializeGL() override; void overpaint(QPainter* painter) override; void paintGL() override; void mvpMatrixChanged(const glm::mat4& mvpMatrix) override; };