Sun, 25 Jul 2021 16:26:38 +0300
replaced preview layers in favor of overpainting callback
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2020 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include <QString> #include <QVector> #include <QSet> #include <QDebug> #include <memory> #include "basics.h" #include "utility.h" #include "maths.h" #include "geometry.h" #include "functional.h" namespace settingGroups { // List of setting groups constexpr char mainwindow[] = "mainwindow"; } namespace ldraw { class Object; // Uniquely identifies a model body object template<typename T> struct Id { std::int32_t value; template<typename A, typename B> static constexpr bool is_base_or_base_of = std::disjunction_v<std::is_base_of<A, B>, std::is_base_of<B, A>>; template<typename R, typename = std::enable_if_t<is_base_or_base_of<T, R>>> constexpr bool operator<(ldraw::Id<R> other) const { return this->value < other.value; } friend constexpr unsigned int qHash(ldraw::Id<T> id) { return qHash(id.value); } // Allow comparing ids as long as they are related template<typename R, typename = std::enable_if_t<is_base_or_base_of<T, R>>> friend bool operator==(ldraw::Id<T> one, ldraw::Id<R> other) { return one.value == other.value; } // Allow upcasting template<typename R, typename = std::enable_if_t<std::is_base_of_v<R, T>>> constexpr operator Id<R>() const { return Id<R>{this->value}; } }; using id_t = Id<Object>; using triangleid_t = Id<class Triangle>; using quadrilateralid_t = Id<class Quadrilateral>; using edgeid_t = Id<class EdgeLine>; using conditionaledgeid_t = Id<class ConditionalEdge>; using subfileid_t = Id<class SubfileReference>; constexpr struct NullId { template<typename T> constexpr operator Id<T>() const { return Id<T>{0}; } static constexpr decltype(ldraw::id_t::value) value = 0; } NULL_ID = {}; template<typename T> inline bool operator==(Id<T> one, decltype(NULL_ID)) { return one.value == 0; } template<typename T> inline bool operator!=(Id<T> one, decltype(NULL_ID)) { return one.value != 0; } template<typename T> inline bool operator<(Id<T> one, decltype(NULL_ID)) { return one.value < 0; } } constexpr std::size_t operator""_z(const unsigned long long int x) { return static_cast<std::size_t>(x); } inline QString operator""_q(const char* string, const unsigned long int length) { Q_UNUSED(length) return QString{string}; } inline QPointF pointToPointF(const QPoint& point) { return {static_cast<qreal>(point.x()), static_cast<qreal>(point.y())}; } inline QPoint pointFToPoint(const QPointF& point) { return {static_cast<int>(std::round(point.x())), static_cast<int>(std::round(point.y()))}; } /** * \brief Hints to the specified vector that a certain amount of new elements are going to be added. * \param vector vector to consider * \param amount amount of new elements to expect */ template<typename T> void reserveMore(std::vector<T>& vector, std::size_t amount) { vector.reserve(vector.size() + amount); } inline QString vectorToString(const glm::vec2& vec) { return "(%1, %2)"_q .arg(toDouble(vec.x)) .arg(toDouble(vec.y)); } inline QString vectorToString(const glm::vec3& vec) { return "(%1, %2, %3)"_q .arg(toDouble(vec.x)) .arg(toDouble(vec.y)) .arg(toDouble(vec.z)); } inline QString vectorToString(const glm::vec4& vec) { return "(%1, %2, %3, %4)"_q .arg(toDouble(vec.x)) .arg(toDouble(vec.y)) .arg(toDouble(vec.z)) .arg(toDouble(vec.w)); } template<typename K, typename V> struct KeyValuePair { K key; V value; }; template<typename K, typename V, typename IteratorType> struct MapItemsIterator : IteratorType { template<typename... Ts> MapItemsIterator(Ts&&... args) : IteratorType{args...} {} auto operator*() const { return KeyValuePair<const K&, V&>{this->key(), this->value()}; } }; template<typename K, typename V, typename MapType, typename IteratorType> struct MapItems { MapType& map; IteratorType begin() { return IteratorType(this->map.begin()); } IteratorType end() { return IteratorType(this->map.end()); } }; /* * Python's dict.items for QMap: use in a for loop to iterate a map to * get both keys and values. Iteration yields KeyValuePairs. */ template<typename K, typename V> auto items(const QMap<K, V>& map) { return MapItems< const K&, const V&, const QMap<K, V>, MapItemsIterator<K, const V, typename QMap<K, V>::const_iterator> >{map}; } template<typename K, typename V> auto items(QMap<K, V>& map) { return MapItems< const K&, V&, QMap<K, V>, MapItemsIterator<K, const V, typename QMap<K, V>::iterator> >{map}; }