Sat, 05 Mar 2022 13:19:59 +0200
only render svg to png if the png does not exist
#include <QFormLayout> #include <QSplitter> #include "document.h" #include "modeleditor.h" #include "widgets/vec3editor.h" #include "ui/polygonobjecteditor.h" static constexpr char INDEX_NAME[] = "_ldforge_index"; static constexpr char LABEL_NAME[] = "_ldforge_label"; PolygonObjectEditor::PolygonObjectEditor(Document* document, ldraw::id_t id) : QWidget{document}, document{document}, storedObjectId{ldraw::NULL_ID.value} { this->splitter.emplace(Qt::Vertical, this); this->setObjectId(id); } // destructor needed for std::unique_ptr PolygonObjectEditor::~PolygonObjectEditor() { } ldraw::id_t PolygonObjectEditor::objectId() const { return this->storedObjectId; } void PolygonObjectEditor::setObjectId(ldraw::id_t id) { this->storedObjectId = id; this->buildWidgets(); } void PolygonObjectEditor::buildWidgets() { this->widgets.clear(); delete this->layout(); QFormLayout* layout = new QFormLayout{this}; this->setLayout(layout); for (int n : {0, 1, 2, 3}) { this->setupPointWidget(n); } for (std::unique_ptr<QWidget>& widget : this->widgets) { const QString label = widget->property(LABEL_NAME).toString(); layout->addRow(label, widget.get()); } layout->addRow("", &*this->splitter); } void PolygonObjectEditor::setupPointWidget(int n) { const QModelIndex index = this->document->getModel().find(this->objectId()); if (index.isValid()) { const ldraw::Object* const object = this->document->getModel()[index.row()]; const ldraw::Property property = ldraw::pointProperty(n); const QVariant value = object->getProperty(property); if (value.isValid()) { std::unique_ptr<Vec3Editor> editor = std::make_unique<Vec3Editor>(value.value<glm::vec3>(), this); QObject::connect(editor.get(), &Vec3Editor::valueChanged, this, &PolygonObjectEditor::pointChanged); editor->setProperty(INDEX_NAME, QVariant::fromValue(n)); editor->setProperty(LABEL_NAME, &ldraw::traits(property).name[0]); this->widgets.push_back(std::move(editor)); } } } void PolygonObjectEditor::pointChanged(const glm::vec3& value) { std::unique_ptr<ModelEditor> modelEditor = this->document->editModel(); const int n = this->sender()->property(INDEX_NAME).toInt(); const ldraw::Property property = ldraw::pointProperty(n); modelEditor->setObjectProperty(this->objectId(), property, QVariant::fromValue(value)); }