widgets/vec3editor.h

Tue, 11 Apr 2023 22:39:18 +0300

author
Teemu Piippo <teemu.s.piippo@gmail.com>
date
Tue, 11 Apr 2023 22:39:18 +0300
changeset 376
3cef3b016330
parent 264
76a025db4948
permissions
-rw-r--r--

Split GL preferences that affect GL build to a new build preferences structure, modifying that requires rebuild, modifying render preferences does not

#pragma once
#include <QWidget>
#include <glm/glm.hpp>
#include <ui_vec3editor.h>

class VectorInput : public QWidget
{
	Q_OBJECT
	Q_PROPERTY(qreal x READ x WRITE setX)
	Q_PROPERTY(qreal y READ y WRITE setY)
	Q_PROPERTY(qreal z READ z WRITE setZ)
	Ui_Vec3Editor ui;
public:
	enum Flag
	{
		NoMultiplyButton = 0x1
	};
	explicit VectorInput(const glm::vec3& value, QWidget* parent = nullptr, QFlags<Flag> flags = {});
	explicit VectorInput(QWidget* parent = nullptr, QFlags<Flag> flags = {});
	~VectorInput();
	glm::vec3 value() const;
	void setValue(const glm::vec3& value);
	qreal x() const;
	qreal y() const;
	qreal z() const;
	Q_SLOT void setX(qreal x);
	Q_SLOT void setY(qreal y);
	Q_SLOT void setZ(qreal z);
	Q_SIGNAL void valueChanged(const glm::vec3& value);
private:
	std::array<class DoubleSpinBox*, 3> spinboxes();
	Q_SLOT void multiplyPressed();
};

Q_DECLARE_OPERATORS_FOR_FLAGS(QFlags<VectorInput::Flag>)

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