src/settingseditor/settingseditor.cpp

Tue, 11 Apr 2023 22:39:18 +0300

author
Teemu Piippo <teemu.s.piippo@gmail.com>
date
Tue, 11 Apr 2023 22:39:18 +0300
changeset 376
3cef3b016330
parent 357
66c75604f5b8
permissions
-rw-r--r--

Split GL preferences that affect GL build to a new build preferences structure, modifying that requires rebuild, modifying render preferences does not

#include <QSettings>
#include <QMdiArea>
#include <QFileDialog>
#include <ui_settingseditor.h>
#include "src/settings.h"
#include "src/gl/common.h"
#include "src/settingseditor/keyboardshortcutseditor.h"
#include "src/settingseditor/settingseditor.h"

static QVariantMap storeSettings()
{
	QVariantMap result;
	QSettings settingsObject;
	for (const QString& key : settingsObject.allKeys()) {
		result[key] = settingsObject.value(key);
	}
	return result;
}

static void restoreSettings(const QVariantMap& storedValues)
{
	QSettings settingsObject;
	settingsObject.clear();
	for (const QString& key : storedValues.keys()) {
		settingsObject.setValue(key, storedValues[key]);
	}
}

SettingsEditor::SettingsEditor(
	const uiutilities::KeySequenceMap& defaultKeyboardShortcuts,
	QWidget* parent
) :
	QMdiSubWindow{parent},
	ui{*new Ui_SettingsEditor},
	libraries{this},
	librariesEditor{this},
	defaultKeyboardShortcuts{defaultKeyboardShortcuts}
{
	QWidget* centralWidget = new QWidget{this};
	this->ui.setupUi(centralWidget);
	this->setWidget(centralWidget);
	this->ui.keyboardShortcutsView->setModel(new KeyboardShortcutsEditor{parent, this});
	this->ui.viewModeButtonGroup->setId(this->ui.viewModeTabs, int{QMdiArea::TabbedView});
	this->ui.viewModeButtonGroup->setId(this->ui.viewModeSubWindows, int{QMdiArea::SubWindowView});
	this->ui.toolButtonStyle->addItem(tr("Icons only"), Qt::ToolButtonIconOnly);
	this->ui.toolButtonStyle->addItem(tr("Text only"), Qt::ToolButtonTextOnly);
	this->ui.toolButtonStyle->addItem(tr("Text beside icon"), Qt::ToolButtonTextBesideIcon);
	this->ui.toolButtonStyle->addItem(tr("Text under icon"), Qt::ToolButtonTextUnderIcon);
	this->ui.toolButtonStyle->addItem(tr("Style default"), Qt::ToolButtonFollowStyle);
	connect(
		this->ui.codeEditorSystemFont,
		&QCheckBox::stateChanged,
		[this](int state){
			const bool checked = (state == Qt::Checked);
			this->ui.codeEditorFontFamily->setEnabled(not checked);
			this->ui.codeEditorFontSize->setEnabled(not checked);
		}
	);
	this->loadSettings();
	this->setWindowTitle(tr("Settings"));
	this->setWindowIcon(QIcon{":/icons/settings-outline.png"});
	this->librariesEditor.setModel(&libraries);
	QVBoxLayout* layout = new QVBoxLayout{this};
	layout->addWidget(&librariesEditor);
	this->ui.tabLdrawLibraries->setLayout(layout);
	QSettings settingsObject;
	connect(
		this->ui.buttonBox, &QDialogButtonBox::clicked,
		[this, previousSettings = storeSettings()](QAbstractButton* button)
		{
			const auto role = this->ui.buttonBox->buttonRole(button);
			switch (role)
			{
			case QDialogButtonBox::AcceptRole:
				this->close();
				break;
			case QDialogButtonBox::RejectRole:
				restoreSettings(previousSettings);
				Q_EMIT this->settingsChanged();
				this->close();
				break;
			case QDialogButtonBox::ResetRole:
				restoreSettings(previousSettings);
				Q_EMIT this->settingsChanged();
				break;
			default:
				break;
			}
		}
	);
	connect(
		this->ui.exportSettingsButton,
		&QAbstractButton::clicked,
		[&]
		{
			const QString defaultName = QStringLiteral(CMAKE_PROJECT_NAME ".conf");
			QString filename = QFileDialog::getSaveFileName(this, "", defaultName, "*.conf");
			if (not filename.isEmpty())
			{
				QSettings settings;
				QSettings exportSettings{filename, QSettings::IniFormat};
				for (const QString& key : settings.allKeys())
				{
					exportSettings.setValue(key, settings.value(key));
				}
				exportSettings.sync();
			}
		}
	);
	connect(
		this->ui.importSettingsButton,
		&QAbstractButton::clicked,
		[&]
		{
			QString filename = QFileDialog::getOpenFileName(this, "", "", "*.ini");
			if (not filename.isEmpty())
			{
				QSettings settings;
				const QSettings importSettings{filename};
				settings.clear();
				for (const QString& key : importSettings.allKeys())
				{
					settings.setValue(key, importSettings.value(key));
				}
				settings.sync();
				this->loadSettings();
			}
		}
	);
	for (auto* widget : this->findChildren<QAbstractButton*>()) {
		connect(widget, &QAbstractButton::clicked, this, &SettingsEditor::saveSettings);
	}
	for (auto* widget : this->findChildren<QSpinBox*>()) {
		connect(widget, qOverload<int>(&QSpinBox::valueChanged), this, &SettingsEditor::saveSettings);
	}
	for (auto* widget : this->findChildren<ColorEdit*>()) {
		connect(widget, &ColorEdit::colorChanged, this, &SettingsEditor::saveSettings);
	}
	for (auto* widget : this->findChildren<QComboBox*>()) {
		connect(widget, qOverload<int>(&QComboBox::currentIndexChanged), this, &SettingsEditor::saveSettings);
	}
}

SettingsEditor::~SettingsEditor()
{
	delete &this->ui;
}

void SettingsEditor::saveSettings()
{
	if (not disableSettingsAutoSave)
	{
		setSetting<Setting::MainColor>(this->ui.mainColorButton->color());
		setSetting<Setting::BackgroundColor>(this->ui.backgroundColorButton->color());
		setSetting<Setting::SelectedColor>(this->ui.selectedColorButton->color());
		setSetting<Setting::LineThickness>(static_cast<GLfloat>(this->ui.lineThickness->value()));
		setSetting<Setting::LineAntiAliasing>(this->ui.lineAntiAliasing->isChecked());
		setSetting<Setting::LogOpenGLDebugMessages>(this->ui.logOpenGLDebugMessages->isChecked());
		setSetting<Setting::CodeEditorUseSystemFont>(this->ui.codeEditorSystemFont->isChecked());
		setSetting<Setting::CodeEditorFontFamily>(this->ui.codeEditorFontFamily->currentText());
		setSetting<Setting::CodeEditorFontSize>(this->ui.codeEditorFontSize->value());
		const int viewMode = this->ui.viewModeButtonGroup->checkedId();
		if (viewMode != -1) {
			setSetting<Setting::ViewMode>(static_cast<QMdiArea::ViewMode>(viewMode));
		}
		const QVariant toolButtonStyle = this->ui.toolButtonStyle->currentData();
		if (toolButtonStyle.isValid()) {
			setSetting<Setting::ToolButtonStyle>(
				static_cast<Qt::ToolButtonStyle>(toolButtonStyle.toInt()));
		}
		this->librariesEditor.saveSettings();
		Q_EMIT this->settingsChanged();
	}
}

void SettingsEditor::loadSettings()
{
	this->disableSettingsAutoSave = true;
	this->libraries.restoreFromSettings();
	this->ui.mainColorButton->setColor(setting<Setting::MainColor>());
	this->ui.backgroundColorButton->setColor(setting<Setting::BackgroundColor>());
	this->ui.selectedColorButton->setColor(setting<Setting::SelectedColor>());
	this->ui.lineThickness->setValue(double_cast(setting<Setting::LineThickness>()));
	this->ui.lineAntiAliasing->setChecked(setting<Setting::LineAntiAliasing>());
	this->ui.logOpenGLDebugMessages->setChecked(setting<Setting::LogOpenGLDebugMessages>());
	this->ui.codeEditorSystemFont->setChecked(setting<Setting::CodeEditorUseSystemFont>());
	this->ui.codeEditorFontFamily->setCurrentText(setting<Setting::CodeEditorFontFamily>());
	this->ui.codeEditorFontSize->setValue(setting<Setting::CodeEditorFontSize>());
	auto* const viewModeButton = this->ui.viewModeButtonGroup->button(setting<Setting::ViewMode>());
	if (viewModeButton != nullptr) {
		viewModeButton->setChecked(true);
	}
	int toolButtonStyleIndex = this->ui.toolButtonStyle->findData(
		setting<Setting::ToolButtonStyle>());
	if (toolButtonStyleIndex != -1) {
		this->ui.toolButtonStyle->setCurrentIndex(toolButtonStyleIndex);
	}
	this->disableSettingsAutoSave = false;
}

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