Tue, 11 Apr 2023 22:39:18 +0300
Split GL preferences that affect GL build to a new build preferences structure, modifying that requires rebuild, modifying render preferences does not
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2020 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include <memory> #include <QWidget> #include <QToolBar> #include "src/model.h" #include "src/vertexmap.h" #include "src/gl/common.h" #include "src/inputvertices.h" enum class editing_mode_e { select, draw, circle }; Q_DECLARE_METATYPE(editing_mode_e) Q_DECLARE_METATYPE(ModelAction) class EditTools final : public QObject, public RenderLayer { Q_OBJECT InputVertices inputPolygon; editing_mode_e mode = editing_mode_e::select; glm::mat4 mvpMatrix; glm::mat4 gridMatrix{1}; Plane gridPlane; QPointF localPosition; opt<glm::vec3> worldPosition; CircleToolOptions circleToolOptions = { .fraction = {16, 16}, .type = CircularPrimitive::Circle, }; public: explicit EditTools(QObject *parent = nullptr); ~EditTools() override; void applyToVertices(VertexMap::ApplyFunction fn) const; [[nodiscard]] const QSet<ModelId> selectedObjects() const; [[nodiscard]] editing_mode_e currentEditingMode() const; Q_SLOT void setEditMode(editing_mode_e mode); Q_SLOT void setGridMatrix(const glm::mat4& gridMatrix); Q_SLOT void setCircleToolOptions(const CircleToolOptions& options); Q_SIGNALS: void newStatusText(const QString& newStatusText); void modelAction(const ModelAction& action); void select(const QSet<std::int32_t>& ids, bool retain); void suggestCursor(const QCursor& cursor); protected: void mvpMatrixChanged(const glm::mat4& matrix) override; void mouseMoved(const QMouseEvent* event) override; void mouseClick(const QMouseEvent* event) override; void overpaint(QPainter* painter) override; private: [[nodiscard]] const std::vector<ModelAction> modelActions() const; [[nodiscard]] const std::vector<ModelAction> circleModeActions() const; [[nodiscard]] const std::vector<ModelAction> drawModeActions() const; bool usePolygon() const; void closeShape(); void renderPreview(QPainter* painter, const void* pensptr); [[nodiscard]] opt<float> cylinderHeight() const; };