Fri, 01 Jul 2022 16:46:43 +0300
Fix right click to delete not really working properly
Instead of removing the point that had been added, it would remove
the point that is being drawn, which would cause it to overwrite the
previous point using the new point, causing a bit of a delay
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2019 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "src/types/boundingbox.h" /** * @brief Resizes @c box so that @c vertex fits inside * @param box * @param vertex */ void addPointToBox(BoundingBox &box, const glm::vec3 &vertex) { box.minimum.x = std::min(vertex.x, box.minimum.x); box.minimum.y = std::min(vertex.y, box.minimum.y); box.minimum.z = std::min(vertex.z, box.minimum.z); box.maximum.x = std::max(vertex.x, box.maximum.x); box.maximum.y = std::max(vertex.y, box.maximum.y); box.maximum.z = std::max(vertex.z, box.maximum.z); } /* * Returns the length of the bounding box on the longest measure. */ float longestMeasure(const BoundingBox& box) { if (box != emptyBoundingBox) { const float dx = std::abs(box.minimum.x - box.maximum.x); const float dy = std::abs(box.minimum.y - box.maximum.y); const float dz = std::abs(box.minimum.z - box.maximum.z); const float size = std::max(std::max(dx, dy), dz); return std::max(size / 2.0f, 1.0f); } else { return 0.0f; } } /* * Yields the center of the bounding box. */ glm::vec3 boxCenter(const BoundingBox& box) { if (box != emptyBoundingBox) { return { (box.minimum.x + box.maximum.x) / 2, (box.minimum.y + box.maximum.y) / 2, (box.minimum.z + box.maximum.z) / 2 }; } else { return glm::vec3{0, 0, 0}; } } /* * Returns the length of the bounding box's space diagonal. */ float spaceDiagonal(const BoundingBox& box) { return glm::distance(box.minimum, box.maximum); } bool operator==(const BoundingBox &box_1, const BoundingBox &box_2) { return box_1.minimum == box_2.minimum and box_1.maximum == box_2.maximum; } bool operator!=(const BoundingBox &box_1, const BoundingBox &box_2) { return not (box_1 == box_2); }