Sat, 07 Mar 2020 01:25:37 +0200
document AbstractBasicShaderProgram
#pragma once #include "gl/partrenderer.h" #include "gl/gridprogram.h" #include "gl/axesprogram.h" class Canvas : public PartRenderer { Q_OBJECT public: Canvas( Model* model, DocumentManager* documents, const ldraw::ColorTable& colorTable, QWidget* parent = nullptr); public slots: void handleSelectionChange(const QSet<ldraw::id_t>& selectedIds, const QSet<ldraw::id_t>& deselectedIds); protected: void mouseMoveEvent(QMouseEvent* event) override; void mousePressEvent(QMouseEvent* event) override; void mouseReleaseEvent(QMouseEvent* event) override; void initializeGL() override; void paintGL() override; signals: void newStatusText(const QString& newStatusText); void selectionChanged(const QSet<ldraw::id_t>& newSelection); private: void updateGridMatrix(); glm::vec3 cameraVector() const; bool isGridPerpendicularToScreen(float threshold) const; std::optional<GridProgram> gridProgram; std::optional<AxesProgram> axesProgram; std::optional<glm::vec3> worldPosition; glm::mat4 gridMatrix; geom::Plane gridPlane; int totalMouseMove = 0; QSet<ldraw::id_t> selection; };