Sat, 07 Mar 2020 01:25:37 +0200
document AbstractBasicShaderProgram
#pragma once #include "object.h" class Model; namespace ldraw { class SubfileReference; } class ldraw::SubfileReference : public ColoredObject { public: SubfileReference() = default; SubfileReference( const glm::mat4& transformation, const QString &referenceName, const Color color = ldraw::mainColor); QVariant getProperty(Property property) const override; SetPropertyResult setProperty(Property property, const QVariant& value) override; QString textRepresentation() const override; void getPolygons(std::vector<gl::Polygon>& polygons, GetPolygonsContext* context) const override; glm::vec3 position() const; void invert() override; private: Model* resolve(DocumentManager* documents) const; glm::mat4 transformation; QString referenceName; bool isInverted = false; };