src/linetypes/quadrilateral.h

Sat, 07 Mar 2020 01:25:37 +0200

author
Teemu Piippo <teemu@hecknology.net>
date
Sat, 07 Mar 2020 01:25:37 +0200
changeset 75
204dc77e5654
parent 35
98906a94732f
child 77
028798a72591
permissions
-rw-r--r--

document AbstractBasicShaderProgram

#pragma once
#include "object.h"

namespace ldraw
{
	class Quadrilateral;
}

class ldraw::Quadrilateral : public ColoredObject
{
public:
	Quadrilateral() = default;
	Quadrilateral(
		const glm::vec3 &point_1,
		const glm::vec3 &point_2,
		const glm::vec3 &point_3,
		const glm::vec3 &point_4,
		Color colorIndex = ldraw::mainColor);
	Quadrilateral(const QVector<glm::vec3>& vertices, const Color color);
	QVariant getProperty(Property id) const override;
	SetPropertyResult setProperty(Property id, const QVariant& value) override;
	QString textRepresentation() const override;
	void getPolygons(std::vector<gl::Polygon>& polygons, GetPolygonsContext* context) const override;
	void invert() override;
private:
	glm::vec3 points[4] = {{}};
};

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