Sat, 07 Mar 2020 01:25:37 +0200
document AbstractBasicShaderProgram
#pragma once #include "edge.h" namespace ldraw { class ConditionalEdge; } class ldraw::ConditionalEdge : public Edge { public: ConditionalEdge() = default; ConditionalEdge( const glm::vec3& point_1, const glm::vec3& point_2, const glm::vec3& controlPoint_1, const glm::vec3& controlPoint_2, const Color colorIndex = ldraw::edgeColor); ConditionalEdge(const QVector<glm::vec3>& vertices, const Color color); QVariant getProperty(Property property) const override; SetPropertyResult setProperty( Property property, const QVariant& value) override; QString textRepresentation() const override; private: glm::vec3 controlPoint_1 = {}; glm::vec3 controlPoint_2 = {}; };