Tue, 28 Jan 2020 23:34:49 +0200
added some sort of lighting
#pragma once #include "object.h" namespace linetypes { class Edge; } class linetypes::Edge : public ColoredObject { public: using BaseClass = ColoredObject; Edge() = default; Edge(const glm::vec3& point_1, const glm::vec3& point_2, const Color colorIndex = colors::edge); Edge(const QVector<glm::vec3>& vertices, const Color color); QVariant getProperty(Property property) const override; SetPropertyResult setProperty( Property property, const QVariant& value) override; QString textRepresentation() const override; void getPolygons(std::vector<gl::Polygon>& polygons, GetPolygonsContext* context) const override; private: glm::vec3 point_1 = {}; glm::vec3 point_2 = {}; };