Fri, 07 Feb 2020 23:59:06 +0200
selection works now
#include <QMouseEvent> #include "canvas.h" Canvas::Canvas( Model* model, DocumentManager* documents, const ldraw::ColorTable& colorTable, QWidget* parent) : PartRenderer{model, documents, colorTable, parent} { this->setMouseTracking(true); } void Canvas::handleSelectionChange(const QSet<ldraw::Id>& selectedIds, const QSet<ldraw::Id>& deselectedIds) { this->selection.subtract(deselectedIds); this->selection.unite(selectedIds); this->compiler->setSelectedObjects(this->selection); this->update(); } void Canvas::mouseMoveEvent(QMouseEvent* event) { const ldraw::Id id = this->pick(event->pos()); this->newStatusText("Selected: %1"_q.arg(id.value)); this->highlighted = id; this->totalMouseMove += (event->pos() - this->lastMousePosition).manhattanLength(); this->lastMousePosition = event->pos(); PartRenderer::mouseMoveEvent(event); } void Canvas::mousePressEvent(QMouseEvent* event) { this->totalMouseMove = 0; this->lastMousePosition = event->pos(); PartRenderer::mousePressEvent(event); } void Canvas::mouseReleaseEvent(QMouseEvent* event) { if (this->totalMouseMove < (2.0 / sqrt(2)) * 5.0) { this->selection = {this->highlighted}; this->compiler->setSelectedObjects(this->selection); emit selectionChanged(this->selection); this->update(); } PartRenderer::mouseReleaseEvent(event); }