Wed, 25 May 2022 18:29:49 +0300
move drawState to Document
#pragma once #include "modeleditor.h" namespace ldraw { /// Determines how quadrilaterals are split into triangles enum class Diagonal { Diagonal_13, Diagonal_24 }; // Splits the specified quadrilateral into triangles. // If it is not a quadrilateral then no action is performed auto splitQuadrilateral(ModelEditor& editor, quadrilateralid_t quadrilateral_id, Diagonal splitType = Diagonal::Diagonal_13 ) -> std::optional<std::pair<triangleid_t, triangleid_t>>; void invert(ModelEditor& editor, ldraw::id_t id, GetPolygonsContext *context); void makeUnofficial(ModelEditor &editor); template<typename Fn> void circle(int segments, int divisions, Fn&& fn) { float factor = 2.0f * pi<> / divisions; for (int i = 0; i < segments; i += 1) { fn( glm::vec2{std::sin((i - 1) * factor), std::cos((i - 1) * factor)}, glm::vec2{std::sin(i * factor), std::cos(i * factor)}, glm::vec2{std::sin((i + 1) * factor), std::cos((i - 1) * factor)} ); } } }