Wed, 25 May 2022 18:29:49 +0300
move drawState to Document
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2020 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include <memory> #include <QWidget> #include <QToolBar> #include "ui/canvas.h" #include "model.h" #include "vertexmap.h" #include "edithistory.h" class Document : public QWidget { Q_OBJECT public: explicit Document( Model* model, DocumentManager* documents, const ldraw::ColorTable& colorTable, QWidget *parent = nullptr); ~Document() override; QByteArray saveSplitterState() const; void restoreSplitterState(const QByteArray& state); std::unique_ptr<ModelEditor> editModel(); void applyToVertices(VertexMap::ApplyFunction fn) const; const Model& getModel() const; const QSet<ldraw::id_t> selectedObjects() const; const ldraw::ColorTable& colorTable; Canvas* const canvas; Q_SLOT void editingModeTriggered(); Q_SLOT void canvasMouseClick(QMouseEvent* event); Q_SLOT void canvasMouseMove(QMouseEvent* event); void select(const QSet<ldraw::id_t> &selected); EditingMode mode; DrawState drawState; Q_SIGNALS: void newStatusText(const QString& newStatusText); void splitterChanged(); private: void initializeTools(); void closeShape(); Model* model; DocumentManager* const documents; VertexMap vertexMap; class Ui_Document& ui; QToolBar* toolsBar; std::vector<QAction*> toolActions; class ObjectEditor* objectEditor; /** * @brief History information of edits to this model */ // EditHistory editHistory; };