Sun, 02 Feb 2020 00:30:48 +0200
added automated configuration collection
#include "subfilereference.h" #include "documentmanager.h" #include "invert.h" ldraw::SubfileReference::SubfileReference(const glm::mat4& transformation, const QString& referenceName, const Color color) : ColoredObject{color}, transformation{transformation}, referenceName{referenceName} { } QVariant ldraw::SubfileReference::getProperty(Property property) const { switch (property) { case Property::Transformation: return QVariant::fromValue(this->transformation); case Property::ReferenceName: return this->referenceName; default: return ColoredObject::getProperty(property); } } auto ldraw::SubfileReference::setProperty( Property property, const QVariant& value) -> SetPropertyResult { switch (property) { case Property::Transformation: this->transformation = value.value<glm::mat4>(); return SetPropertyResult::Success; case Property::ReferenceName: this->referenceName = value.toString(); return SetPropertyResult::Success; default: return ColoredObject::setProperty(property, value); } } QString ldraw::SubfileReference::textRepresentation() const { return referenceName + " " + utility::vertexToStringParens(this->position()); } void ldraw::SubfileReference::getPolygons( std::vector<gl::Polygon>& polygons, GetPolygonsContext* context) const { Model* model = this->resolve(context->documents); if (model != nullptr) { const bool needInverting = glm::determinant(this->transformation) < 0; const std::vector<gl::Polygon> modelPolygons = model->getPolygons(context->documents); polygons.reserve(polygons.size() + modelPolygons.size()); for (gl::Polygon polygon : modelPolygons) { for (unsigned int i = 0; i < polygon.numPolygonVertices(); i += 1) { glm::vec4 vertex {polygon.vertices[i], 1}; vertex = this->transformation * vertex; polygon.vertices[i] = vertex; } if (needInverting != this->isInverted) { gl::invert(polygon); } if (polygon.color == ldraw::mainColor) { polygon.color = this->colorIndex; } polygon.id = this->id; polygons.push_back(polygon); } } } glm::vec3 ldraw::SubfileReference::position() const { return {this->transformation[3][0], this->transformation[3][1], this->transformation[3][2]}; } void ldraw::SubfileReference::invert() { this->isInverted = not this->isInverted; } Model* ldraw::SubfileReference::resolve(DocumentManager* documents) const { return documents->findModelByName(this->referenceName); }