Sun, 02 Feb 2020 00:50:57 +0200
made edges white in dark backgrounds
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013 - 2018 Teemu Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include <QColor> #include <QOpenGLFunctions> #include <QGenericMatrix> #include "basics.h" #include "colors.h" namespace gl { // Transformation matrices for projection cameras. static const QMatrix4x4 topCameraMatrix = {}; static const QMatrix4x4 frontCameraMatrix = {1, 0, 0, 0, 0, 0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 1}; static const QMatrix4x4 leftCameraMatrix = {0, -1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0, 0, 0, 1}; static const QMatrix4x4 bottomCameraMatrix = {1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1}; static const QMatrix4x4 backCameraMatrix = {-1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1}; static const QMatrix4x4 rightCameraMatrix = {0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1}; static constexpr QRgb BlackRgb = 0xff000000; struct Polygon; } struct gl::Polygon { enum Type : qint8 { EdgeLine, Triangle, Quadrilateral, ConditionalEdge }; Type type; glm::vec3 vertices[4]; ldraw::Color color; ldraw::Id id; /** * @return amount of vertices used for geometry */ inline unsigned int numPolygonVertices() const { if (type == Type::ConditionalEdge) return 2; else return numVertices(); } /** * @return amount of vertices */ inline unsigned int numVertices() const { switch (type) { case Type::EdgeLine: return 2; case Type::Triangle: return 3; case Type::ConditionalEdge: case Type::Quadrilateral: return 4; } return 0; } }; Q_DECLARE_METATYPE(gl::Polygon) namespace gl { inline Polygon edgeLine(const glm::vec3& v_1, const glm::vec3& v_2, ldraw::Color color, ldraw::Id id) { return {Polygon::EdgeLine, {v_1, v_2}, color, id}; } inline Polygon triangle( const glm::vec3& v_1, const glm::vec3& v_2, const glm::vec3& v_3, ldraw::Color color, ldraw::Id id) { return {Polygon::Triangle, {v_1, v_2, v_3}, color, id}; } inline Polygon quadrilateral( const glm::vec3& v_1, const glm::vec3& v_2, const glm::vec3& v_3, const glm::vec3& v_4, ldraw::Color color, ldraw::Id id) { return {Polygon::Quadrilateral, {v_1, v_2, v_3, v_4}, color, id}; } inline Polygon conditionalEdge( const glm::vec3& v_1, const glm::vec3& v_2, const glm::vec3& control_1, const glm::vec3& control_2, ldraw::Color color, ldraw::Id id) { return {Polygon::ConditionalEdge, {v_1, v_2, control_1, control_2}, color, id}; } // Vbo names enum class ArrayClass : std::uint8_t { Lines, Triangles, Quads, ConditionalLines }; constexpr ArrayClass ARRAY_CLASSES[] = {ArrayClass::Lines, ArrayClass::Triangles, ArrayClass::Quads, ArrayClass::ConditionalLines}; constexpr int NUM_ARRAY_CLASSES = countof(ARRAY_CLASSES); enum class RenderStyle { Normal, Wireframe, BfcRedGreen, RandomColors }; // These are also defined in shaders enum class FragmentStyle { Normal = 0, BfcGreen = 1, BfcRed = 2, RandomColors = 3, }; // User options for rendering struct RenderPreferences { gl::RenderStyle style = gl::RenderStyle::Normal; QColor mainColor{255, 255, 64}; QColor backgroundColor{48, 48, 48}; float lineThickness = 2.0f; }; }