src/document.cpp

Fri, 30 Jul 2021 01:28:39 +0300

author
Teemu Piippo <teemu@hecknology.net>
date
Fri, 30 Jul 2021 01:28:39 +0300
changeset 121
000781318c36
parent 118
8e1c9f18ae15
child 124
f9f308c8e0c5
permissions
-rw-r--r--

added right click support for draw tool

/*
 *  LDForge: LDraw parts authoring CAD
 *  Copyright (C) 2013 - 2020 Teemu Piippo
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include <QMouseEvent>
#include "document.h"
#include "ui_document.h"
#include "model.h"
#include "modeleditcontext.h"

Document::Document(
	Model* model,
	DocumentManager* documents,
	const ldraw::ColorTable& colorTable,
	QWidget* parent) :
	QWidget{parent},
	model{model},
	documents{documents},
	colorTable{colorTable},
	vertexMap{model},
	renderer{new Canvas{model, documents, colorTable, this}},
	ui{*new Ui::Document},
	objectEditor{model, ldraw::NULL_ID, this}
{
	this->ui.setupUi(this);
	this->ui.listView->setModel(model);
	this->ui.viewportFrame->setLayout(new QVBoxLayout{this->ui.listView});
	this->ui.viewportFrame->layout()->addWidget(this->renderer);
	this->ui.objectEditorFrame->setLayout(new QVBoxLayout{this->ui.objectEditorFrame});
	this->ui.objectEditorFrame->layout()->addWidget(&this->objectEditor);
	this->setMouseTracking(true);
	connect(this->ui.splitter, &QSplitter::splitterMoved, this, &Document::splitterChanged);
	connect(this->renderer, &Canvas::newStatusText, this, &Document::newStatusText);
	connect(this->renderer, &Canvas::selectionChanged, [&](const QSet<ldraw::id_t>& newSelection)
	{
		QItemSelectionModel* selectionModel = this->ui.listView->selectionModel();
		QItemSelection selection;
		for (ldraw::id_t id : newSelection)
		{
			QModelIndex index = this->model->lookup(id);
			if (index != QModelIndex{})
			{
				selection.select(index, index);
			}
		}
		QSignalBlocker blocker{this};
		selectionModel->select(selection, QItemSelectionModel::ClearAndSelect);
		this->selectionChanged(newSelection);
	});
	connect(this->ui.listView->selectionModel(), &QItemSelectionModel::selectionChanged,
		[&](const QItemSelection& selected, const QItemSelection& deselected)
	{
		auto resolveIndex = [this](const QModelIndex& index){ return this->model->resolve(index); };
		auto resolve = [resolveIndex](const QItemSelection& selection)
		{
			return fn::map<QSet<ldraw::id_t>>(selection.indexes(), resolveIndex);
		};
		this->renderer->handleSelectionChange(resolve(selected), resolve(deselected));
		this->selectionChanged(resolve(this->ui.listView->selectionModel()->selection()));
	});
	connect(this->model, &Model::dataChanged, this->renderer, qOverload<>(&Canvas::update));
	connect(this->renderer, &Canvas::mouseClick, this, [this](Canvas* canvas, QMouseEvent* event)
	{
		Q_EMIT this->mouseClick(this, canvas, event);
	});
	connect(this->renderer, &Canvas::mouseMove, this, [this](Canvas* canvas, QMouseEvent* event)
	{
		Q_EMIT this->mouseMove(this, canvas, event);
	});
	connect(&this->vertexMap, &VertexMap::verticesChanged, [&]()
	{
		this->renderer->rebuildVertices(this);
	});
}

Document::~Document()
{
	delete &this->ui;
}

QByteArray Document::saveSplitterState() const
{
	return this->ui.splitter->saveState();
}

void Document::restoreSplitterState(const QByteArray& state)
{
	this->ui.splitter->restoreState(state);
}

void Document::setRenderPreferences(const gl::RenderPreferences& newPreferences)
{
	this->renderer->setRenderPreferences(newPreferences);
}

void Document::setCanvasOverpaintCallback(Canvas::OverpaintCallback fn)
{
	this->renderer->setOverpaintCallback(fn);
}

Model::EditContext Document::editModel()
{
	return this->model->edit();
}

void Document::applyToVertices(VertexMap::ApplyFunction fn) const
{
	this->vertexMap.apply(fn);
}

void Document::selectionChanged(const QSet<ldraw::id_t>& newSelection)
{
	if (newSelection.size() == 1)
	{
		this->objectEditor.setObjectId(*newSelection.begin());
	}
	else
	{
		this->objectEditor.setObjectId(ldraw::NULL_ID);
	}
}

mercurial