--- a/src/geometry.cpp Wed May 25 20:36:34 2022 +0300 +++ b/src/geometry.cpp Mon Jun 06 22:01:22 2022 +0300 @@ -33,7 +33,7 @@ */ geom::Plane geom::planeFromTriangle(const geom::Triangle& triangle) { - return geom::Plane{normalVector(triangle), triangle.points[0]}; + return geom::Plane{normalVector(triangle), triangle.p1}; } /** @@ -45,8 +45,8 @@ { return glm::normalize( glm::cross( - triangle.points[1] - triangle.points[0], - triangle.points[2] - triangle.points[0])); + triangle.p2 - triangle.p1, + triangle.p3 - triangle.p1)); } /** @@ -107,7 +107,7 @@ { std::optional<glm::vec2> result = lineLineIntersection( rayToLine(ray), - lineFromPoints(line.points[0], line.points[1])); + lineFromPoints(line.p1, line.p2)); if (result.has_value()) { const float d1 = glm::dot(*result - ray.anchor, ray.direction); @@ -117,7 +117,7 @@ } else { - const float d2 = glm::dot(*result - line.points[0], *result - line.points[1]); + const float d2 = glm::dot(*result - line.p1, *result - line.p2); if (d2 > 0) { result.reset();