--- a/src/gl/basicshaderprogram.cpp Wed Jun 22 23:51:06 2022 +0300 +++ b/src/gl/basicshaderprogram.cpp Sun Jun 26 19:44:45 2022 +0300 @@ -40,7 +40,6 @@ { if (not this->isInitialized) { - this->initializeOpenGLFunctions(); this->isInitialized = true; this->program = std::make_unique<gl::ShaderProgram>(); gl::buildShaders(this->program.get(), vertexShaderSource, fragmentShaderSource);