--- a/src/gl/gridprogram.cpp Mon Jun 20 22:22:15 2022 +0300 +++ b/src/gl/gridprogram.cpp Mon Jun 20 22:40:31 2022 +0300 @@ -17,6 +17,7 @@ */ #include "gridprogram.h" +#include "partrenderer.h" constexpr char vertexShaderSource[] = R"( #version 330 core @@ -82,6 +83,11 @@ } } +void GridLayer::settingsChanged() +{ + this->setGridColor(this->renderer->isDark() ? Qt::white : Qt::black); +} + void GridLayer::initializeGL() { this->shader.initialize( @@ -101,6 +107,7 @@ constexpr auto data = calcGridData<50>(); this->shader.setUniformVector("gridColor", this->gridColor); this->setGridMatrix(this->gridMatrix); + this->settingsChanged(); this->shader.bufferData(data.data(), data.size(), sizeof data[0]); }