--- a/src/ui/canvas.cpp Fri Feb 05 14:23:16 2021 +0200 +++ b/src/ui/canvas.cpp Sun May 16 22:41:00 2021 +0300 @@ -68,21 +68,15 @@ const float angle_y = std::abs(glm::dot(vector_y, cameraDirection)); if (angle_x < angle_y) { - this->newStatusText("rotate by X axis"); this->gridMatrix = glm::rotate(this->gridMatrix, PI<float> / 2, glm::vec3{1, 0, 0}); } else { - this->newStatusText("rotate by Y axis"); this->gridMatrix = glm::rotate(this->gridMatrix, PI<float> / 2, glm::vec3{0, 1, 0}); } this->updateGridMatrix(); this->update(); } - else - { - this->newStatusText("don't rotate"); - } PartRenderer::mouseMoveEvent(event); }