src/layers/edittools.cpp

changeset 263
59b6027b9843
parent 250
2837b549e616
child 264
76a025db4948
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/layers/edittools.cpp	Sun Jun 26 21:00:06 2022 +0300
@@ -0,0 +1,459 @@
+/*
+ *  LDForge: LDraw parts authoring CAD
+ *  Copyright (C) 2013 - 2020 Teemu Piippo
+ *
+ *  This program is free software: you can redistribute it and/or modify
+ *  it under the terms of the GNU General Public License as published by
+ *  the Free Software Foundation, either version 3 of the License, or
+ *  (at your option) any later version.
+ *
+ *  This program is distributed in the hope that it will be useful,
+ *  but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *  GNU General Public License for more details.
+ *
+ *  You should have received a copy of the GNU General Public License
+ *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include <QMouseEvent>
+#include <QPainter>
+#include "../algorithm/earcut.h"
+#include "../model.h"
+#include "../ui/objecteditor.h"
+#include "../gl/partrenderer.h"
+#include "../circularprimitive.h"
+#include "edittools.h"
+
+// Make mapbox::earcut work with glm::vec3
+template<> struct mapbox::util::nth<0, glm::vec3>
+{
+	static constexpr float get(const glm::vec3& t) { return t.x; }
+};
+
+template<> struct mapbox::util::nth<1, glm::vec3>
+{
+	static constexpr float get(const glm::vec3& t) { return t.y; }
+};
+
+EditTools::EditTools(QObject* parent) :
+	QObject{parent},
+	RenderLayer{}
+{
+}
+
+EditTools::~EditTools()
+{
+}
+
+void EditTools::setEditMode(EditingMode newMode)
+{
+	this->mode = newMode;
+}
+
+void EditTools::setGridMatrix(const glm::mat4& newGridMatrix)
+{
+	this->gridMatrix = newGridMatrix;
+	this->gridPlane = planeFromTriangle({
+		this->gridMatrix * glm::vec4{0, 0, 0, 1},
+		this->gridMatrix * glm::vec4{1, 0, 0, 1},
+		this->gridMatrix * glm::vec4{0, 1, 0, 1},
+	});
+}
+
+void EditTools::setCircleToolOptions(const CircleToolOptions& options)
+{
+	this->circleToolOptions = options;
+}
+
+void EditTools::mvpMatrixChanged(const glm::mat4& matrix)
+{
+	this->mvpMatrix = matrix;
+}
+
+void EditTools::mouseMoved(const QMouseEvent* event)
+{
+	this->worldPosition = this->renderer->screenToModelCoordinates(event->pos(), this->gridPlane);
+	if (this->worldPosition.has_value())
+	{
+		// Snap the position to grid. This procedure is basically the "change of basis" and almost follows the
+		// A⁻¹ × M × A formula which is used to perform a transformation in some other coordinate system, except
+		// we actually use the inverted matrix first and the regular one last to perform the transformation of
+		// grid coordinates in our XY coordinate system. Also, we're rounding the coordinates which is obviously
+		// not a linear transformation, but fits the pattern anyway.
+		// First transform the coordinates to the XY plane...
+		this->worldPosition = glm::inverse(this->gridMatrix) * glm::vec4{*this->worldPosition, 1};
+		// Then round the coordinates to integer precision...
+		this->worldPosition = glm::round(*this->worldPosition);
+		// And finally transform it back to grid coordinates by transforming it with the
+		// grid matrix.
+		this->worldPosition = this->gridMatrix * glm::vec4{*this->worldPosition, 1};
+		this->polygon.back() = *this->worldPosition;
+	}
+	this->numpoints = this->polygon.size();
+	if (this->isCloseToExistingPoints()) {
+		this->numpoints -= 1;
+	}
+}
+
+static QVector<QPointF> convertWorldPointsToScreenPoints(
+	const std::vector<glm::vec3> &worldPoints,
+	const PartRenderer* renderer)
+{
+	QVector<QPointF> points2d;
+	points2d.reserve(static_cast<int>(worldPoints.size()));
+	for (const glm::vec3& point : worldPoints)
+	{
+		points2d.push_back(renderer->modelToScreenCoordinates(point));
+	}
+	return points2d;
+}
+
+static Winding worldPolygonWinding(
+	const std::vector<glm::vec3> &points,
+	const PartRenderer* renderer)
+{
+	return winding(QPolygonF{convertWorldPointsToScreenPoints(points, renderer)});
+}
+
+static void drawWorldPoint(
+	QPainter* painter,
+	const glm::vec3& worldPoint,
+	const PartRenderer* renderer)
+{
+	const QPointF center = renderer->modelToScreenCoordinates(worldPoint);
+	painter->drawEllipse(inscribe(CircleF{center, 5}));
+}
+
+static void drawWorldPolyline(
+	QPainter *painter,
+	const std::vector<glm::vec3> &points,
+	const PartRenderer* renderer)
+{
+	painter->drawPolyline(QPolygonF{convertWorldPointsToScreenPoints(points, renderer)});
+}
+
+static void drawWorldPolygon(
+	QPainter* painter,
+	const std::vector<glm::vec3> &points,
+	const PartRenderer* renderer)
+{
+	painter->drawPolygon(QPolygonF{convertWorldPointsToScreenPoints(points, renderer)});
+}
+
+static std::vector<std::vector<glm::vec3>> modelActionPoints(const ModelAction& action)
+{
+	std::vector<std::vector<glm::vec3>> result;
+	if (const AppendToModel* append = std::get_if<AppendToModel>(&action)) {
+		const ModelElement& newElement = append->newElement;
+		if (const LineSegment* seg = std::get_if<Colored<LineSegment>>(&newElement)) {
+			result.push_back({seg->p1, seg->p2});
+		}
+		else if (const Triangle* tri = std::get_if<Colored<Triangle>>(&newElement)) {
+			result.push_back({tri->p1, tri->p2, tri->p3});
+		}
+		else if (const Quadrilateral* quad = std::get_if<Colored<Quadrilateral>>(&newElement)) {
+			result.push_back({quad->p1, quad->p2, quad->p3, quad->p4});
+		}
+		else if (const CircularPrimitive* circ = std::get_if<Colored<CircularPrimitive>>(&newElement)) {
+			rasterize(*circ, [&](const ModelElement& element){
+				const auto& subpoints = modelActionPoints(AppendToModel{element});
+				std::copy(subpoints.begin(), subpoints.end(), std::back_inserter(result));
+			});
+		}
+	}
+	return result;
+}
+
+namespace {
+struct Pens
+{
+	const QBrush pointBrush;
+	const QPen pointPen;
+	const QPen textPen;
+	const QPen polygonPen;
+	const QPen badPolygonPen;
+	const QBrush greenPolygonBrush;
+	const QBrush redPolygonBrush;
+};
+}
+
+static const Pens brightPens{
+	.pointBrush = {Qt::black},
+	.pointPen = {QBrush{Qt::black}, 2.0},
+	.textPen = {Qt::black},
+	.polygonPen = {QBrush{Qt::black}, 2.0, Qt::DashLine},
+	.greenPolygonBrush = {QColor{64, 255, 128, 192}},
+	.redPolygonBrush = {QColor{255, 96, 96, 192}},
+};
+
+static const Pens darkPens{
+	.pointBrush = {Qt::white},
+	.pointPen = {QBrush{Qt::white}, 2.0},
+	.textPen = {Qt::white},
+	.polygonPen = {QBrush{Qt::white}, 2.0, Qt::DashLine},
+	.greenPolygonBrush = {QColor{64, 255, 128, 192}},
+	.redPolygonBrush = {QColor{255, 96, 96, 192}},
+};
+
+void EditTools::overpaint(QPainter* painter)
+{
+	painter->save();
+	const Pens& pens = (this->renderer->isDark() ? darkPens : brightPens);
+	this->renderPreview(painter, &pens);
+	QFont font;
+	font.setBold(true);
+	if (this->worldPosition.has_value())
+	{
+		painter->setRenderHint(QPainter::Antialiasing);
+		painter->setPen(pens.pointPen);
+		painter->setBrush(pens.greenPolygonBrush);
+		const QPointF pos = this->renderer->modelToScreenCoordinates(*this->worldPosition);
+		painter->drawEllipse(pos, 5, 5);
+		drawBorderedText(painter, pos + QPointF{5, 5}, font, vectorToString(*this->worldPosition));
+	}
+	painter->restore();
+}
+
+const std::vector<ModelAction> EditTools::modelActions() const
+{
+	switch(this->mode) {
+	case SelectMode:
+		return {};
+	case DrawMode:
+		return drawModeActions();
+	case CircleMode:
+		return circleModeActions();
+	}
+}
+
+void EditTools::renderPreview(QPainter* painter, const void* pensptr)
+{
+	const Pens& pens = *reinterpret_cast<const Pens*>(pensptr);
+	painter->setPen(pens.polygonPen);
+	for (const ModelAction& action : this->modelActions()) {
+		for (const std::vector<glm::vec3>& points : modelActionPoints(action)) {
+			if (points.size() == 2) {
+				drawWorldPolyline(painter, points, renderer);
+			}
+			else {
+				if (worldPolygonWinding(points, this->renderer) == Winding::Clockwise) {
+					painter->setBrush(pens.greenPolygonBrush);
+				}
+				else {
+					painter->setBrush(pens.redPolygonBrush);
+				}
+				drawWorldPolygon(painter, points, this->renderer);
+			}
+		}
+	}
+	painter->setBrush(pens.pointBrush);
+	painter->setPen(pens.pointPen);
+	for (const glm::vec3& point : this->polygon) {
+		drawWorldPoint(painter, point, this->renderer);
+	}
+}
+
+void EditTools::removeLastPoint()
+{
+	if (this->polygon.size() > 1) {
+		this->polygon.erase(this->polygon.end() - 1);
+	}
+}
+
+bool EditTools::isCloseToExistingPoints() const
+{
+	if (this->worldPosition.has_value()) {
+		const glm::vec3& pos = *this->worldPosition;
+		return std::any_of(this->polygon.begin(), this->polygon.end() - 1, [&pos](const glm::vec3& p){
+			return isclose(pos, p);
+		});
+	}
+	else {
+		return false;
+	}
+}
+
+EditingMode EditTools::currentEditingMode() const
+{
+	return this->mode;
+}
+
+void EditTools::mouseClick(const QMouseEvent* event)
+{
+	switch(this->mode) {
+	case SelectMode:
+		if (event->button() == Qt::LeftButton) {
+			const ModelId highlighted = this->renderer->pick(event->pos());
+			Q_EMIT this->select({highlighted}, false);
+		}
+		break;
+	case DrawMode:
+		if (event->button() == Qt::LeftButton and this->worldPosition.has_value()) {
+			if (isCloseToExistingPoints()) {
+				this->closeShape();
+			}
+			else {
+				this->polygon.push_back(*this->worldPosition);
+			}
+		}
+		break;
+	case CircleMode:
+		if (event->button() == Qt::LeftButton and this->worldPosition.has_value()) {
+			if (this->polygon.size() == 2) {
+				this->closeShape();
+			}
+			else {
+				this->polygon.push_back(*this->worldPosition);
+			}
+		}
+		break;
+	}
+	if (event->button() == Qt::RightButton and this->polygon.size() > 1) {
+		this->removeLastPoint();
+	}
+}
+
+struct MergedTriangles
+{
+	std::vector<Quadrilateral> quadrilaterals;
+	std::set<std::size_t> cutTriangles;
+};
+
+static MergedTriangles mergeTriangles(
+	const std::vector<std::uint16_t>& indices,
+	const std::vector<glm::vec3>& polygon)
+{
+	MergedTriangles result;
+	using indextype = std::uint16_t;
+	using indexpair = std::pair<indextype, indextype>;
+	struct boundaryinfo { indextype third; std::size_t triangleid; };
+	std::map<indexpair, boundaryinfo> boundaries;
+	for (std::size_t i = 0; i < indices.size(); i += 3) {
+		const auto add = [&](const std::size_t o1, const std::size_t o2, const std::size_t o3){
+			const auto key = std::make_pair(indices[i + o1], indices[i + o2]);
+			boundaries[key] = {indices[i + o3], i};
+		};
+		add(0, 1, 2);
+		add(1, 2, 0);
+		add(2, 0, 1);
+	}
+	std::vector<std::array<indextype, 4>> quadindices;
+	std::vector<Quadrilateral> quads;
+	bool repeat = true;
+	const auto iscut = [&result](const std::size_t i){
+		return result.cutTriangles.find(i) != result.cutTriangles.end();
+	};
+	while (repeat) {
+		repeat = false;
+		// Go through triangle boundaries
+		for (const auto& it1 : boundaries) {
+			const indexpair& pair1 = it1.first;
+			const boundaryinfo& boundary1 = it1.second;
+			// .. the ones we haven't already merged anyway
+			if (not iscut(boundary1.triangleid)) {
+				// Look for its inverse boundary to find the touching triangle
+				const auto pair2 = std::make_pair(pair1.second, pair1.first);
+				const auto it2 = boundaries.find(pair2);
+				// Also if that hasn't been cut
+				if (it2 != boundaries.end() and not iscut(it2->second.triangleid)) {
+					const Quadrilateral quad{
+						polygon[pair1.first],
+						polygon[it2->second.third],
+						polygon[pair1.second],
+						polygon[boundary1.third],
+					};
+					if (isConvex(quad)) {
+						result.quadrilaterals.push_back(quad);
+						result.cutTriangles.insert(boundary1.triangleid);
+						result.cutTriangles.insert(it2->second.triangleid);
+						repeat = true;
+					}
+				}
+			}
+		}
+	}
+	return result;
+}
+
+
+const std::vector<ModelAction> EditTools::circleModeActions() const
+{
+	std::vector<ModelAction> result;
+	if (this->numpoints == 2) {
+		const glm::vec3 x = polygon[1] - polygon[0];
+		glm::mat4 transform{
+			glm::vec4{x, 0},
+			this->gridMatrix[2],
+			glm::vec4{glm::cross(glm::vec3{-this->gridMatrix[2]}, x), 0},
+			glm::vec4{this->polygon[0], 1},
+		};
+		Colored<CircularPrimitive> circ{
+			CircularPrimitive{
+				.type = this->circleToolOptions.type,
+				.fraction = this->circleToolOptions.fraction,
+				.transformation = transform,
+			},
+			MAIN_COLOR
+		};
+		result.push_back(AppendToModel{.newElement = circ});
+	}
+	return result;
+}
+
+const std::vector<ModelAction> EditTools::drawModeActions() const
+{
+	std::vector<ModelAction> result;
+	if (this->numpoints == 2) {
+		result.push_back(AppendToModel{
+			.newElement = Colored<LineSegment>{
+				LineSegment{
+					.p1 = this->polygon[0],
+					.p2 = this->polygon[1],
+				},
+				EDGE_COLOR,
+			}
+		});
+	}
+	else if (this->numpoints > 2) {
+		const glm::mat4 inverseGrid = glm::inverse(this->gridMatrix);
+		std::vector<std::vector<glm::vec3>> polygons{1};
+		std::vector<glm::vec3>& polygon2d = polygons.back();
+		polygon2d.reserve(this->numpoints);
+		for (std::size_t i = 0; i < this->numpoints; ++i) {
+			polygon2d.push_back(inverseGrid * glm::vec4{this->polygon[i], 1});
+		}		
+		using indextype = std::uint16_t;
+		const std::vector<indextype> indices = mapbox::earcut<std::uint16_t>(polygons);
+		MergedTriangles mergedTriangles = mergeTriangles(indices, this->polygon);
+		for (const Quadrilateral& quad : mergedTriangles.quadrilaterals) {
+			result.push_back(AppendToModel{
+				.newElement = Colored<Quadrilateral>{quad, MAIN_COLOR},
+			});
+		}
+		for (std::size_t i = 0; i < indices.size(); i += 3) {
+			if (mergedTriangles.cutTriangles.find(i) == mergedTriangles.cutTriangles.end()) {
+				result.push_back(AppendToModel{
+					.newElement = Colored<Triangle>{
+						Triangle{
+							.p1 = this->polygon[indices[i]],
+							.p2 = this->polygon[indices[i + 1]],
+							.p3 = this->polygon[indices[i + 2]],
+						},
+						MAIN_COLOR,
+					}
+				});
+			}
+		}
+	}
+	return result;
+}
+
+void EditTools::closeShape()
+{
+	for (const ModelAction& action : this->modelActions()) {
+		Q_EMIT this->modelAction(action);
+	}
+	this->polygon.clear();
+	this->polygon.push_back(this->worldPosition.value_or(glm::vec3{0, 0, 0}));
+}

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