--- a/src/gl/gridprogram.h Sun Jun 26 20:54:09 2022 +0300 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,37 +0,0 @@ -/* - * LDForge: LDraw parts authoring CAD - * Copyright (C) 2020 Teemu Piippo - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#pragma once -#include "basicshaderprogram.h" -#include "common.h" - -class GridLayer final : public RenderLayer -{ - BasicShader shader; - glm::vec4 gridColor = {1.0f, 1.0f, 1.0f, 0.75f}; - glm::mat4 gridMatrix{1}; - bool isInitialized = false; -public: - void setGridMatrix(const glm::mat4& newGridMatrix); - void setGridColor(const QColor& newGridColor); - void settingsChanged(); -protected: - void initializeGL() override; - void paintGL() override; - void mvpMatrixChanged(const glm::mat4& mvpMatrix) override; -};