src/gl/gridprogram.cpp

changeset 263
59b6027b9843
parent 262
dc33f8a707c4
child 264
76a025db4948
--- a/src/gl/gridprogram.cpp	Sun Jun 26 20:54:09 2022 +0300
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,129 +0,0 @@
-/*
- *  LDForge: LDraw parts authoring CAD
- *  Copyright (C) 2020 Teemu Piippo
- *
- *  This program is free software: you can redistribute it and/or modify
- *  it under the terms of the GNU General Public License as published by
- *  the Free Software Foundation, either version 3 of the License, or
- *  (at your option) any later version.
- *
- *  This program is distributed in the hope that it will be useful,
- *  but WITHOUT ANY WARRANTY; without even the implied warranty of
- *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *  GNU General Public License for more details.
- *
- *  You should have received a copy of the GNU General Public License
- *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "gridprogram.h"
-#include "partrenderer.h"
-
-constexpr char vertexShaderSource[] = R"(
-#version 330 core
-
-layout (location = 0) in vec2 in_position;
-uniform mat4 mvp;
-smooth out vec2 ex_uv;
-uniform mat4 grid;
-
-void main()
-{
-	gl_Position = mvp * grid * vec4(in_position, 0.0, 1.0);
-	ex_uv = in_position;
-}
-)";
-
-constexpr char fragmentShaderSource[] = R"(
-#version 330 core
-
-out vec4 color;
-smooth in vec2 ex_uv;
-uniform vec4 gridColor;
-
-void main(void)
-{
-	float dx = fract(ex_uv.y);
-	float dy = fract(ex_uv.x);
-	/* fade the grid towards extreme co-ordinates */
-	float d = (1.0f - 0.015 * max(abs(ex_uv.x), abs(ex_uv.y)));
-	color = vec4(gridColor.xyz, gridColor.w * d);
-}
-)";
-
-template<int extent>
-constexpr auto calcGridData()
-{
-	std::array<glm::vec2, 8 * extent + 4> result;
-	std::size_t ix = 0;
-	for (int i = -extent; i <= extent; i += 1) {
-		result[ix++] = {i, -extent};
-		result[ix++] = {i, extent};
-	}
-	for (int i = -extent; i <= extent; i += 1) {
-		result[ix++] = {-extent, i};
-		result[ix++] = {extent, i};
-	}
-	return result;
-}
-
-void GridLayer::setGridMatrix(const glm::mat4& newGridMatrix)
-{
-	this->gridMatrix = newGridMatrix;
-	if (this->isInitialized) {
-		this->shader.setUniformMatrix("grid", newGridMatrix);
-	}
-}
-
-void GridLayer::setGridColor(const QColor& newGridColor)
-{
-	this->gridColor = gl::colorToVector4(newGridColor);
-	if (this->isInitialized) {
-		this->shader.setUniformVector("gridColor", this->gridColor);
-	}
-}
-
-void GridLayer::settingsChanged()
-{
-	this->setGridColor(this->renderer->isDark() ? Qt::white : Qt::black);
-}
-
-void GridLayer::initializeGL()
-{
-	this->shader.initialize(
-		::vertexShaderSource,
-		::fragmentShaderSource,
-		QOpenGLBuffer::StaticDraw,
-		{
-			GLAttributeSpec{
-				.type = GL_FLOAT,
-				.offset = 0,
-				.tuplesize = 2,
-				.stride = 0,
-			},
-		}
-	);
-	this->isInitialized = true;
-	constexpr auto data = calcGridData<50>();
-	this->shader.setUniformVector("gridColor", this->gridColor);
-	this->setGridMatrix(this->gridMatrix);
-	this->settingsChanged();
-	this->shader.bufferData(data.data(), data.size(), sizeof data[0]);
-}
-
-void GridLayer::paintGL()
-{
-	glLineWidth(1);
-	glEnable(GL_BLEND);
-	glLineStipple(1, 0x8888);
-	glEnable(GL_LINE_STIPPLE);
-	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-	this->shader.draw(GL_LINES);
-	glDisable(GL_BLEND);
-	glDisable(GL_LINE_STIPPLE);
-}
-
-void GridLayer::mvpMatrixChanged(const glm::mat4& mvpMatrix)
-{
-	this->shader.setMvpMatrix(mvpMatrix);
-}

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