src/document.cpp

changeset 263
59b6027b9843
parent 262
dc33f8a707c4
child 264
76a025db4948
--- a/src/document.cpp	Sun Jun 26 20:54:09 2022 +0300
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,459 +0,0 @@
-/*
- *  LDForge: LDraw parts authoring CAD
- *  Copyright (C) 2013 - 2020 Teemu Piippo
- *
- *  This program is free software: you can redistribute it and/or modify
- *  it under the terms of the GNU General Public License as published by
- *  the Free Software Foundation, either version 3 of the License, or
- *  (at your option) any later version.
- *
- *  This program is distributed in the hope that it will be useful,
- *  but WITHOUT ANY WARRANTY; without even the implied warranty of
- *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *  GNU General Public License for more details.
- *
- *  You should have received a copy of the GNU General Public License
- *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include <QMouseEvent>
-#include <QPainter>
-#include "algorithm/earcut.h"
-#include "document.h"
-#include "model.h"
-#include "ui/objecteditor.h"
-#include "gl/partrenderer.h"
-#include "circularprimitive.h"
-
-// Make mapbox::earcut work with glm::vec3
-template<> struct mapbox::util::nth<0, glm::vec3>
-{
-	static constexpr float get(const glm::vec3& t) { return t.x; }
-};
-
-template<> struct mapbox::util::nth<1, glm::vec3>
-{
-	static constexpr float get(const glm::vec3& t) { return t.y; }
-};
-
-EditTools::EditTools(QObject* parent) :
-	QObject{parent},
-	RenderLayer{}
-{
-}
-
-EditTools::~EditTools()
-{
-}
-
-void EditTools::setEditMode(EditingMode newMode)
-{
-	this->mode = newMode;
-}
-
-void EditTools::setGridMatrix(const glm::mat4& newGridMatrix)
-{
-	this->gridMatrix = newGridMatrix;
-	this->gridPlane = planeFromTriangle({
-		this->gridMatrix * glm::vec4{0, 0, 0, 1},
-		this->gridMatrix * glm::vec4{1, 0, 0, 1},
-		this->gridMatrix * glm::vec4{0, 1, 0, 1},
-	});
-}
-
-void EditTools::setCircleToolOptions(const CircleToolOptions& options)
-{
-	this->circleToolOptions = options;
-}
-
-void EditTools::mvpMatrixChanged(const glm::mat4& matrix)
-{
-	this->mvpMatrix = matrix;
-}
-
-void EditTools::mouseMoved(const QMouseEvent* event)
-{
-	this->worldPosition = this->renderer->screenToModelCoordinates(event->pos(), this->gridPlane);
-	if (this->worldPosition.has_value())
-	{
-		// Snap the position to grid. This procedure is basically the "change of basis" and almost follows the
-		// A⁻¹ × M × A formula which is used to perform a transformation in some other coordinate system, except
-		// we actually use the inverted matrix first and the regular one last to perform the transformation of
-		// grid coordinates in our XY coordinate system. Also, we're rounding the coordinates which is obviously
-		// not a linear transformation, but fits the pattern anyway.
-		// First transform the coordinates to the XY plane...
-		this->worldPosition = glm::inverse(this->gridMatrix) * glm::vec4{*this->worldPosition, 1};
-		// Then round the coordinates to integer precision...
-		this->worldPosition = glm::round(*this->worldPosition);
-		// And finally transform it back to grid coordinates by transforming it with the
-		// grid matrix.
-		this->worldPosition = this->gridMatrix * glm::vec4{*this->worldPosition, 1};
-		this->polygon.back() = *this->worldPosition;
-	}
-	this->numpoints = this->polygon.size();
-	if (this->isCloseToExistingPoints()) {
-		this->numpoints -= 1;
-	}
-}
-
-static QVector<QPointF> convertWorldPointsToScreenPoints(
-	const std::vector<glm::vec3> &worldPoints,
-	const PartRenderer* renderer)
-{
-	QVector<QPointF> points2d;
-	points2d.reserve(static_cast<int>(worldPoints.size()));
-	for (const glm::vec3& point : worldPoints)
-	{
-		points2d.push_back(renderer->modelToScreenCoordinates(point));
-	}
-	return points2d;
-}
-
-static Winding worldPolygonWinding(
-	const std::vector<glm::vec3> &points,
-	const PartRenderer* renderer)
-{
-	return winding(QPolygonF{convertWorldPointsToScreenPoints(points, renderer)});
-}
-
-static void drawWorldPoint(
-	QPainter* painter,
-	const glm::vec3& worldPoint,
-	const PartRenderer* renderer)
-{
-	const QPointF center = renderer->modelToScreenCoordinates(worldPoint);
-	painter->drawEllipse(inscribe(CircleF{center, 5}));
-}
-
-static void drawWorldPolyline(
-	QPainter *painter,
-	const std::vector<glm::vec3> &points,
-	const PartRenderer* renderer)
-{
-	painter->drawPolyline(QPolygonF{convertWorldPointsToScreenPoints(points, renderer)});
-}
-
-static void drawWorldPolygon(
-	QPainter* painter,
-	const std::vector<glm::vec3> &points,
-	const PartRenderer* renderer)
-{
-	painter->drawPolygon(QPolygonF{convertWorldPointsToScreenPoints(points, renderer)});
-}
-
-static std::vector<std::vector<glm::vec3>> modelActionPoints(const ModelAction& action)
-{
-	std::vector<std::vector<glm::vec3>> result;
-	if (const AppendToModel* append = std::get_if<AppendToModel>(&action)) {
-		const ModelElement& newElement = append->newElement;
-		if (const LineSegment* seg = std::get_if<Colored<LineSegment>>(&newElement)) {
-			result.push_back({seg->p1, seg->p2});
-		}
-		else if (const Triangle* tri = std::get_if<Colored<Triangle>>(&newElement)) {
-			result.push_back({tri->p1, tri->p2, tri->p3});
-		}
-		else if (const Quadrilateral* quad = std::get_if<Colored<Quadrilateral>>(&newElement)) {
-			result.push_back({quad->p1, quad->p2, quad->p3, quad->p4});
-		}
-		else if (const CircularPrimitive* circ = std::get_if<Colored<CircularPrimitive>>(&newElement)) {
-			rasterize(*circ, [&](const ModelElement& element){
-				const auto& subpoints = modelActionPoints(AppendToModel{element});
-				std::copy(subpoints.begin(), subpoints.end(), std::back_inserter(result));
-			});
-		}
-	}
-	return result;
-}
-
-namespace {
-struct Pens
-{
-	const QBrush pointBrush;
-	const QPen pointPen;
-	const QPen textPen;
-	const QPen polygonPen;
-	const QPen badPolygonPen;
-	const QBrush greenPolygonBrush;
-	const QBrush redPolygonBrush;
-};
-}
-
-static const Pens brightPens{
-	.pointBrush = {Qt::black},
-	.pointPen = {QBrush{Qt::black}, 2.0},
-	.textPen = {Qt::black},
-	.polygonPen = {QBrush{Qt::black}, 2.0, Qt::DashLine},
-	.greenPolygonBrush = {QColor{64, 255, 128, 192}},
-	.redPolygonBrush = {QColor{255, 96, 96, 192}},
-};
-
-static const Pens darkPens{
-	.pointBrush = {Qt::white},
-	.pointPen = {QBrush{Qt::white}, 2.0},
-	.textPen = {Qt::white},
-	.polygonPen = {QBrush{Qt::white}, 2.0, Qt::DashLine},
-	.greenPolygonBrush = {QColor{64, 255, 128, 192}},
-	.redPolygonBrush = {QColor{255, 96, 96, 192}},
-};
-
-void EditTools::overpaint(QPainter* painter)
-{
-	painter->save();
-	const Pens& pens = (this->renderer->isDark() ? darkPens : brightPens);
-	this->renderPreview(painter, &pens);
-	QFont font;
-	font.setBold(true);
-	if (this->worldPosition.has_value())
-	{
-		painter->setRenderHint(QPainter::Antialiasing);
-		painter->setPen(pens.pointPen);
-		painter->setBrush(pens.greenPolygonBrush);
-		const QPointF pos = this->renderer->modelToScreenCoordinates(*this->worldPosition);
-		painter->drawEllipse(pos, 5, 5);
-		drawBorderedText(painter, pos + QPointF{5, 5}, font, vectorToString(*this->worldPosition));
-	}
-	painter->restore();
-}
-
-const std::vector<ModelAction> EditTools::modelActions() const
-{
-	switch(this->mode) {
-	case SelectMode:
-		return {};
-	case DrawMode:
-		return drawModeActions();
-	case CircleMode:
-		return circleModeActions();
-	}
-}
-
-void EditTools::renderPreview(QPainter* painter, const void* pensptr)
-{
-	const Pens& pens = *reinterpret_cast<const Pens*>(pensptr);
-	painter->setPen(pens.polygonPen);
-	for (const ModelAction& action : this->modelActions()) {
-		for (const std::vector<glm::vec3>& points : modelActionPoints(action)) {
-			if (points.size() == 2) {
-				drawWorldPolyline(painter, points, renderer);
-			}
-			else {
-				if (worldPolygonWinding(points, this->renderer) == Winding::Clockwise) {
-					painter->setBrush(pens.greenPolygonBrush);
-				}
-				else {
-					painter->setBrush(pens.redPolygonBrush);
-				}
-				drawWorldPolygon(painter, points, this->renderer);
-			}
-		}
-	}
-	painter->setBrush(pens.pointBrush);
-	painter->setPen(pens.pointPen);
-	for (const glm::vec3& point : this->polygon) {
-		drawWorldPoint(painter, point, this->renderer);
-	}
-}
-
-void EditTools::removeLastPoint()
-{
-	if (this->polygon.size() > 1) {
-		this->polygon.erase(this->polygon.end() - 1);
-	}
-}
-
-bool EditTools::isCloseToExistingPoints() const
-{
-	if (this->worldPosition.has_value()) {
-		const glm::vec3& pos = *this->worldPosition;
-		return std::any_of(this->polygon.begin(), this->polygon.end() - 1, [&pos](const glm::vec3& p){
-			return isclose(pos, p);
-		});
-	}
-	else {
-		return false;
-	}
-}
-
-EditingMode EditTools::currentEditingMode() const
-{
-	return this->mode;
-}
-
-void EditTools::mouseClick(const QMouseEvent* event)
-{
-	switch(this->mode) {
-	case SelectMode:
-		if (event->button() == Qt::LeftButton) {
-			const ModelId highlighted = this->renderer->pick(event->pos());
-			Q_EMIT this->select({highlighted}, false);
-		}
-		break;
-	case DrawMode:
-		if (event->button() == Qt::LeftButton and this->worldPosition.has_value()) {
-			if (isCloseToExistingPoints()) {
-				this->closeShape();
-			}
-			else {
-				this->polygon.push_back(*this->worldPosition);
-			}
-		}
-		break;
-	case CircleMode:
-		if (event->button() == Qt::LeftButton and this->worldPosition.has_value()) {
-			if (this->polygon.size() == 2) {
-				this->closeShape();
-			}
-			else {
-				this->polygon.push_back(*this->worldPosition);
-			}
-		}
-		break;
-	}
-	if (event->button() == Qt::RightButton and this->polygon.size() > 1) {
-		this->removeLastPoint();
-	}
-}
-
-struct MergedTriangles
-{
-	std::vector<Quadrilateral> quadrilaterals;
-	std::set<std::size_t> cutTriangles;
-};
-
-static MergedTriangles mergeTriangles(
-	const std::vector<std::uint16_t>& indices,
-	const std::vector<glm::vec3>& polygon)
-{
-	MergedTriangles result;
-	using indextype = std::uint16_t;
-	using indexpair = std::pair<indextype, indextype>;
-	struct boundaryinfo { indextype third; std::size_t triangleid; };
-	std::map<indexpair, boundaryinfo> boundaries;
-	for (std::size_t i = 0; i < indices.size(); i += 3) {
-		const auto add = [&](const std::size_t o1, const std::size_t o2, const std::size_t o3){
-			const auto key = std::make_pair(indices[i + o1], indices[i + o2]);
-			boundaries[key] = {indices[i + o3], i};
-		};
-		add(0, 1, 2);
-		add(1, 2, 0);
-		add(2, 0, 1);
-	}
-	std::vector<std::array<indextype, 4>> quadindices;
-	std::vector<Quadrilateral> quads;
-	bool repeat = true;
-	const auto iscut = [&result](const std::size_t i){
-		return result.cutTriangles.find(i) != result.cutTriangles.end();
-	};
-	while (repeat) {
-		repeat = false;
-		// Go through triangle boundaries
-		for (const auto& it1 : boundaries) {
-			const indexpair& pair1 = it1.first;
-			const boundaryinfo& boundary1 = it1.second;
-			// .. the ones we haven't already merged anyway
-			if (not iscut(boundary1.triangleid)) {
-				// Look for its inverse boundary to find the touching triangle
-				const auto pair2 = std::make_pair(pair1.second, pair1.first);
-				const auto it2 = boundaries.find(pair2);
-				// Also if that hasn't been cut
-				if (it2 != boundaries.end() and not iscut(it2->second.triangleid)) {
-					const Quadrilateral quad{
-						polygon[pair1.first],
-						polygon[it2->second.third],
-						polygon[pair1.second],
-						polygon[boundary1.third],
-					};
-					if (isConvex(quad)) {
-						result.quadrilaterals.push_back(quad);
-						result.cutTriangles.insert(boundary1.triangleid);
-						result.cutTriangles.insert(it2->second.triangleid);
-						repeat = true;
-					}
-				}
-			}
-		}
-	}
-	return result;
-}
-
-
-const std::vector<ModelAction> EditTools::circleModeActions() const
-{
-	std::vector<ModelAction> result;
-	if (this->numpoints == 2) {
-		const glm::vec3 x = polygon[1] - polygon[0];
-		glm::mat4 transform{
-			glm::vec4{x, 0},
-			this->gridMatrix[2],
-			glm::vec4{glm::cross(glm::vec3{-this->gridMatrix[2]}, x), 0},
-			glm::vec4{this->polygon[0], 1},
-		};
-		Colored<CircularPrimitive> circ{
-			CircularPrimitive{
-				.type = this->circleToolOptions.type,
-				.fraction = this->circleToolOptions.fraction,
-				.transformation = transform,
-			},
-			MAIN_COLOR
-		};
-		result.push_back(AppendToModel{.newElement = circ});
-	}
-	return result;
-}
-
-const std::vector<ModelAction> EditTools::drawModeActions() const
-{
-	std::vector<ModelAction> result;
-	if (this->numpoints == 2) {
-		result.push_back(AppendToModel{
-			.newElement = Colored<LineSegment>{
-				LineSegment{
-					.p1 = this->polygon[0],
-					.p2 = this->polygon[1],
-				},
-				EDGE_COLOR,
-			}
-		});
-	}
-	else if (this->numpoints > 2) {
-		const glm::mat4 inverseGrid = glm::inverse(this->gridMatrix);
-		std::vector<std::vector<glm::vec3>> polygons{1};
-		std::vector<glm::vec3>& polygon2d = polygons.back();
-		polygon2d.reserve(this->numpoints);
-		for (std::size_t i = 0; i < this->numpoints; ++i) {
-			polygon2d.push_back(inverseGrid * glm::vec4{this->polygon[i], 1});
-		}		
-		using indextype = std::uint16_t;
-		const std::vector<indextype> indices = mapbox::earcut<std::uint16_t>(polygons);
-		MergedTriangles mergedTriangles = mergeTriangles(indices, this->polygon);
-		for (const Quadrilateral& quad : mergedTriangles.quadrilaterals) {
-			result.push_back(AppendToModel{
-				.newElement = Colored<Quadrilateral>{quad, MAIN_COLOR},
-			});
-		}
-		for (std::size_t i = 0; i < indices.size(); i += 3) {
-			if (mergedTriangles.cutTriangles.find(i) == mergedTriangles.cutTriangles.end()) {
-				result.push_back(AppendToModel{
-					.newElement = Colored<Triangle>{
-						Triangle{
-							.p1 = this->polygon[indices[i]],
-							.p2 = this->polygon[indices[i + 1]],
-							.p3 = this->polygon[indices[i + 2]],
-						},
-						MAIN_COLOR,
-					}
-				});
-			}
-		}
-	}
-	return result;
-}
-
-void EditTools::closeShape()
-{
-	for (const ModelAction& action : this->modelActions()) {
-		Q_EMIT this->modelAction(action);
-	}
-	this->polygon.clear();
-	this->polygon.push_back(this->worldPosition.value_or(glm::vec3{0, 0, 0}));
-}

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