--- a/src/gl/compiler.cpp Tue Apr 11 20:27:04 2023 +0300 +++ b/src/gl/compiler.cpp Tue Apr 11 22:39:18 2023 +0300 @@ -236,19 +236,19 @@ static QColor getColorForPolygon( const PolygonElement& polygon, - const gl::RenderPreferences& preferences, + const gl::build_preferences* preferences, const ColorTable& colorTable) { QColor color; // For normal colors, use the polygon's color. if (polygon.color == MAIN_COLOR) { - color = preferences.mainColor; + color = preferences->mainColor; } else if (polygon.color == EDGE_COLOR) { // Edge color is black, unless we have a dark background, in which case lines need to be bright. - color = luma(preferences.backgroundColor) > (40.0 / 256.0) ? Qt::black : Qt::white; + color = luma(preferences->backgroundColor) > (40.0 / 256.0) ? Qt::black : Qt::white; } else { @@ -281,7 +281,7 @@ QTextDocument* model, const ColorTable& colorTable, DocumentManager* context, - const gl::RenderPreferences& preferences) + const gl::build_preferences* preferences) { for (gl::ModelShaders::ShaderObject& shader : shaders->shaderObjects) { shader.cachedData.clear();