src/ui/canvas.h

changeset 296
38f6fad61bad
parent 295
4241d948af28
child 297
bc92f97498f7
--- a/src/ui/canvas.h	Tue Jun 28 19:25:45 2022 +0300
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,66 +0,0 @@
-#pragma once
-#include <QPainter>
-#include <QBrush>
-#include <QPen>
-#include "gl/partrenderer.h"
-#include "gl/gridprogram.h"
-#include "gl/axesprogram.h"
-#include "gl/vertexprogram.h"
-
-class EditTools;
-
-class Canvas : public PartRenderer
-{
-	Q_OBJECT
-public:
-	using OverpaintCallback = std::function<void(Canvas*, QPainter*)>;
-	Canvas(
-		Model* model,
-		EditTools* document,
-		DocumentManager* documents,
-		const ColorTable& colorTable,
-		QWidget* parent = nullptr);
-	void setOverpaintCallback(OverpaintCallback fn);
-	void drawWorldPoint(QPainter* painter, const glm::vec3& worldPoint) const;
-	void drawWorldPolyline(QPainter* painter, const std::vector<glm::vec3>& points);
-	void drawWorldPolygon(QPainter* painter, const std::vector<glm::vec3>& points);
-	Winding worldPolygonWinding(const std::vector<glm::vec3>& points) const;
-	const std::optional<glm::vec3>& getWorldPosition() const;
-	const QSet<ModelId> selectedObjects() const;
-	const glm::mat4& getGridMatrix() const;
-	void closeShape();
-	glm::vec3 cameraVector() const;
-	std::optional<glm::vec3> worldPosition;
-	DrawState* drawState = nullptr;
-public Q_SLOTS:
-	void handleSelectionChange(const QSet<ModelId>& selectedIds, const QSet<ModelId>& deselectedIds);
-	void rebuildVertices(VertexMap* vertexMap);
-	void setGridMatrix(const glm::mat4 &newMatrix);
-protected:
-	void mouseMoveEvent(QMouseEvent* event) override;
-	void mousePressEvent(QMouseEvent* event) override;
-	void mouseReleaseEvent(QMouseEvent* event) override;
-	void initializeGL() override;
-	void paintGL() override;
-Q_SIGNALS:
-	void newStatusText(const QString& newStatusText);
-	void mouseClick(QMouseEvent* event);
-	void mouseMove(QMouseEvent* event);
-private:
-	bool isGridPerpendicularToScreen(float threshold) const;
-	QVector<QPointF> convertWorldPointsToScreenPoints(const std::vector<glm::vec3>& worldPoints) const;
-	Q_SLOT void updateCanvasRenderPreferences();
-	void renderAxesLabels(QPainter& painter);
-	std::optional<GridProgram> gridProgram;
-	std::optional<AxesProgram> axesProgram;
-	std::optional<VertexProgram> vertexProgram;
-	glm::mat4 gridMatrix;
-	Plane gridPlane;
-	int totalMouseMove = 0;
-	bool isDark = true;
-	QSet<ModelId> selection;
-	OverpaintCallback overpaintCallback = nullptr;
-	EditTools* document;
-};
-
-void adjustGridToView(Canvas* canvas);

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