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1 #pragma once |
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2 #include "common.h" |
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3 |
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4 class AbstractBasicShaderProgram : public QObject, protected QOpenGLFunctions |
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5 { |
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6 Q_OBJECT |
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7 public: |
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8 AbstractBasicShaderProgram(QObject* parent = nullptr); |
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9 ~AbstractBasicShaderProgram() = default; |
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10 void initialize(); |
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11 Q_SLOT void setViewMatrix(const glm::mat4& newViewMatrix); |
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12 Q_SLOT void setProjectionMatrix(const glm::mat4& newProjectionMatrix); |
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13 Q_SLOT void setModelMatrix(const glm::mat4& newModelMatrix); |
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14 void draw(); |
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15 void teardown(); |
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16 protected: |
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17 void setMatrix(const char* name, const glm::mat4& matrix); |
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18 void checkForGLErrors(); |
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19 virtual const char* vertexShaderSource() const = 0; |
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20 virtual const char* fragmentShaderSource() const = 0; |
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21 virtual const void* vertexData() const = 0; |
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22 virtual int vertexSize() const = 0; |
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23 virtual int vertexCount() const = 0; |
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24 virtual void setupVertexArrays() = 0; |
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25 virtual GLenum drawMode() const = 0; |
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26 bool isInitialized = false; |
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27 QOpenGLBuffer buffer; |
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28 QOpenGLShader vertexShader; |
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29 QOpenGLShader fragmentShader; |
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30 std::optional<gl::ShaderProgram> program{std::nullopt}; |
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31 QOpenGLVertexArrayObject vertexArrayObject; |
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32 }; |