src/ui/canvas.h

changeset 198
eb9d900dc79a
parent 197
0e729e681a2c
child 200
ca23936b455b
equal deleted inserted replaced
197:0e729e681a2c 198:eb9d900dc79a
30 Model* model, 30 Model* model,
31 Document* document, 31 Document* document,
32 DocumentManager* documents, 32 DocumentManager* documents,
33 const ldraw::ColorTable& colorTable, 33 const ldraw::ColorTable& colorTable,
34 QWidget* parent = nullptr); 34 QWidget* parent = nullptr);
35 void clearSelection();
36 void addToSelection(ldraw::id_t id);
37 void setOverpaintCallback(OverpaintCallback fn); 35 void setOverpaintCallback(OverpaintCallback fn);
38 void drawWorldPoint(QPainter* painter, const glm::vec3& worldPoint) const; 36 void drawWorldPoint(QPainter* painter, const glm::vec3& worldPoint) const;
39 void drawWorldPolyline(QPainter* painter, const std::vector<glm::vec3>& points); 37 void drawWorldPolyline(QPainter* painter, const std::vector<glm::vec3>& points);
40 void drawWorldPolygon(QPainter* painter, const std::vector<glm::vec3>& points); 38 void drawWorldPolygon(QPainter* painter, const std::vector<glm::vec3>& points);
41 Winding worldPolygonWinding(const std::vector<glm::vec3>& points) const; 39 Winding worldPolygonWinding(const std::vector<glm::vec3>& points) const;
56 void mouseReleaseEvent(QMouseEvent* event) override; 54 void mouseReleaseEvent(QMouseEvent* event) override;
57 void initializeGL() override; 55 void initializeGL() override;
58 void paintGL() override; 56 void paintGL() override;
59 Q_SIGNALS: 57 Q_SIGNALS:
60 void newStatusText(const QString& newStatusText); 58 void newStatusText(const QString& newStatusText);
61 void selectionChanged(const QSet<ldraw::id_t>& newSelection);
62 void mouseClick(QMouseEvent* event); 59 void mouseClick(QMouseEvent* event);
63 void mouseMove(QMouseEvent* event); 60 void mouseMove(QMouseEvent* event);
64 private: 61 private:
65 bool isGridPerpendicularToScreen(float threshold) const; 62 bool isGridPerpendicularToScreen(float threshold) const;
66 QVector<QPointF> convertWorldPointsToScreenPoints(const std::vector<glm::vec3>& worldPoints) const; 63 QVector<QPointF> convertWorldPointsToScreenPoints(const std::vector<glm::vec3>& worldPoints) const;

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