1 #include "polygoncache.h" |
1 #include "polygoncache.h" |
2 #include "documentmanager.h" |
2 #include "documentmanager.h" |
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3 #include "invert.h" |
3 |
4 |
4 static void getObjectPolygons( |
5 Model* resolve(const QString& name, const ModelId callingModelId, DocumentManager* documents) |
5 Model* model, |
6 { |
6 const int index, |
7 return documents->findDependencyByName(callingModelId, name); |
7 std::vector<gl::Polygon>& polygons_out, |
8 } |
8 ldraw::GetPolygonsContext* context); |
9 |
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10 /** |
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11 * @brief Gets the GL polygons of the object at the specified position in the model |
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12 * @param index Index of object in the model |
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13 * @param polygons_out Vector to add polygons into |
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14 * @param context Context to use to resolve subfile references |
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15 */ |
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16 static std::vector<gl::Polygon> getPolygonsAt(const Model* model, GetPolygonsContext* context) |
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17 { |
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18 std::vector<gl::Polygon> result; |
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19 for (int i = 0; i < model->size(); i += 1) |
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20 { |
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21 const ModelElement& element = (*model)[i]; |
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22 const ModelId id = model->idAt(i); |
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23 std::visit<void>(overloaded{ |
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24 [&](const Colored<LineSegment>& edge) { |
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25 result.push_back(gl::edgeLine(edge, id)); |
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26 }, |
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27 [&](const Colored<Triangle>& triangle) { |
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28 result.push_back(gl::triangle(triangle, id)); |
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29 }, |
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30 [&](const Colored<Quadrilateral>& quad) { |
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31 result.push_back(gl::quadrilateral(quad, id)); |
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32 }, |
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33 [&](const Colored<ConditionalEdge>& cedge) { |
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34 result.push_back(gl::conditionalEdge(cedge, id)); |
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35 }, |
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36 [&](const Colored<SubfileReference>& ref) { |
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37 Model* dependency = context->documents->findDependencyByName(context->modelId, ref.name); |
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38 PolygonCache* cache = nullptr; |
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39 if (dependency != nullptr) |
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40 { |
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41 const auto dependencyModelId = context->documents->findIdForModel(dependency); |
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42 if (dependencyModelId.has_value()) { |
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43 cache = context->documents->getPolygonCacheForModel(dependencyModelId.value()); |
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44 } |
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45 } |
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46 if (cache != nullptr) { |
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47 const bool needInverting = glm::determinant(ref.transformation) < 0; |
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48 const std::vector<gl::Polygon>& modelPolygons = getCachedPolygons( |
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49 cache, |
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50 dependency, |
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51 context->documents); |
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52 result.reserve(result.size() + modelPolygons.size()); |
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53 for (gl::Polygon polygon : modelPolygons) |
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54 { |
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55 for (unsigned int i = 0; i < polygon.numPolygonVertices(); i += 1) |
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56 { |
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57 const glm::vec4 homogenousVertex {polygon.vertices[i], 1}; |
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58 polygon.vertices[i] = ref.transformation * homogenousVertex; |
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59 } |
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60 if (needInverting != ref.inverted) |
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61 { |
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62 gl::invert(polygon); |
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63 } |
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64 if (polygon.color == ldraw::MAIN_COLOR) |
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65 { |
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66 polygon.color = ref.color; |
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67 } |
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68 polygon.id = id; |
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69 result.push_back(polygon); |
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70 } |
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71 } |
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72 }, |
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73 [](const ModelElement&) {} |
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74 }, element); |
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75 } |
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76 return result; |
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77 } |
9 |
78 |
10 /** |
79 /** |
11 * @brief Gets a list of GL polygons that are used to represent this model. |
80 * @brief Gets a list of GL polygons that are used to represent this model. |
12 * @details Will build polygons if polygons are outdated. |
81 * @details Will build polygons if polygons are outdated. |
13 * @param documents Documents to use to resolve subfile references |
82 * @param documents Documents to use to resolve subfile references |
22 { |
91 { |
23 cache->cachedPolygons.clear(); |
92 cache->cachedPolygons.clear(); |
24 const std::optional<ModelId> modelId = documents->findIdForModel(model); |
93 const std::optional<ModelId> modelId = documents->findIdForModel(model); |
25 if (modelId.has_value()) |
94 if (modelId.has_value()) |
26 { |
95 { |
27 ldraw::GetPolygonsContext context{modelId.value(), documents}; |
96 GetPolygonsContext context{modelId.value(), documents}; |
28 for (int i = 0; i < model->size(); i += 1) |
97 cache->cachedPolygons = getPolygonsAt(model, &context); |
29 { |
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30 getObjectPolygons(model, i, cache->cachedPolygons, &context); |
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31 } |
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32 } |
98 } |
33 cache->needRecache = false; |
99 cache->needRecache = false; |
34 } |
100 } |
35 return cache->cachedPolygons; |
101 return cache->cachedPolygons; |
36 } |
102 } |
37 |
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38 /** |
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39 * @brief Gets the GL polygons of the object at the specified position in the model |
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40 * @param index Index of object in the model |
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41 * @param polygons_out Vector to add polygons into |
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42 * @param context Context to use to resolve subfile references |
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43 */ |
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44 static void getObjectPolygons( |
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45 Model* model, |
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46 const int index, |
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47 std::vector<gl::Polygon>& polygons_out, |
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48 ldraw::GetPolygonsContext* context) |
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49 { |
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50 const ldraw::Object* object = (*model)[unsigned_cast(index)]; |
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51 object->getPolygons(polygons_out, context); |
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52 } |
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