18 |
18 |
19 #pragma once |
19 #pragma once |
20 #include "basicshaderprogram.h" |
20 #include "basicshaderprogram.h" |
21 #include "common.h" |
21 #include "common.h" |
22 |
22 |
23 class GridProgram : public AbstractBasicShaderProgram |
23 class GridLayer final : public RenderLayer |
24 { |
24 { |
25 Q_OBJECT |
25 BasicShader shader; |
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26 glm::vec4 gridColor = {1.0f, 1.0f, 1.0f, 0.75f}; |
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27 bool isInitialized = false; |
26 public: |
28 public: |
27 GridProgram(QObject* parent = nullptr); |
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28 void setGridMatrix(const glm::mat4& newGridMatrix); |
29 void setGridMatrix(const glm::mat4& newGridMatrix); |
29 void setGridColor(const QColor& newGridColor); |
30 void setGridColor(const QColor& newGridColor); |
30 protected: |
31 protected: |
31 const char* vertexShaderSource() const override; |
32 void initializeGL() override; |
32 const char* fragmentShaderSource() const override; |
33 void paintGL() override; |
33 const void* vertexData() const override; |
34 void mvpMatrixChanged(const glm::mat4& mvpMatrix) override; |
34 int vertexSize() const override; |
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35 int vertexCount() const override; |
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36 void setupVertexArrays() override; |
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37 GLenum drawMode() const override; |
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38 QOpenGLBuffer::UsagePattern usagePattern() const override; |
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39 private: |
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40 glm::vec4 gridColor = {1.0f, 1.0f, 1.0f, 0.75f}; |
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41 std::vector<glm::vec2> gridData; |
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42 }; |
35 }; |