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1 #include <QMouseEvent> |
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2 #include <GL/glut.h> // teapot |
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3 #include "partrenderer.h" |
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4 |
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5 PartRenderer::PartRenderer(QWidget* parent) : |
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6 QOpenGLWidget{parent} |
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7 { |
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8 this->setMouseTracking(true); |
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9 } |
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10 |
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11 void PartRenderer::initializeGL() |
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12 { |
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13 this->initializeOpenGLFunctions(); |
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14 if (this->glGetError() != GL_NO_ERROR) |
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15 { |
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16 abort(); |
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17 } |
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18 this->initializeLighting(); |
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19 this->initialized = true; |
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20 this->rotation = QQuaternion::fromAxisAndAngle({1, 0, 0}, 30); |
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21 this->rotation *= QQuaternion::fromAxisAndAngle({0, 1, 0}, 330); |
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22 } |
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23 |
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24 // https://stackoverflow.com/a/12943456 |
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25 static void perspectiveGL(GLdouble fovY, GLdouble aspect, GLdouble zNear, GLdouble zFar) |
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26 { |
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27 //fH = tan( (fovY / 2) / 180 * pi ) * zNear; |
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28 const GLdouble fH = std::tan(fovY / 360 * pi) * zNear; |
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29 const GLdouble fW = fH * aspect; |
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30 glFrustum(-fW, fW, -fH, fH, zNear, zFar); |
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31 } |
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32 |
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33 /* |
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34 * Pads a 3×3 matrix into a 4×4 one by adding cells from the identity matrix. |
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35 */ |
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36 static QMatrix4x4 padMatrix(const QMatrix3x3& stub) |
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37 { |
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38 return { |
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39 stub(0, 0), stub(0, 1), stub(0, 2), 0, |
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40 stub(1, 0), stub(1, 1), stub(1, 2), 0, |
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41 stub(2, 0), stub(2, 1), stub(2, 2), 0, |
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42 0, 0, 0, 1 |
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43 }; |
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44 } |
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45 |
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46 |
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47 void PartRenderer::initializeLighting() |
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48 { |
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49 GLfloat materialShininess[] = {5.0}; |
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50 GLfloat lightPosition[] = {1.0, 1.0, 1.0, 0.0}; |
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51 GLfloat ambientLightingLevel[] = {0.5, 0.5, 0.5, 1.0}; |
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52 glShadeModel(GL_SMOOTH); |
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53 glMaterialfv(GL_FRONT, GL_SHININESS, materialShininess); |
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54 glLightfv(GL_LIGHT0, GL_AMBIENT, ambientLightingLevel); |
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55 glLightfv(GL_LIGHT0, GL_DIFFUSE, ambientLightingLevel); |
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56 glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); |
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57 glEnable(GL_LIGHTING); |
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58 glEnable(GL_LIGHT0); |
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59 glEnable(GL_COLOR_MATERIAL); |
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60 glEnable(GL_DEPTH_TEST); |
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61 } |
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62 |
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63 void PartRenderer::resizeGL(int width, int height) |
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64 { |
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65 constexpr GLfloat near = 1.0f; |
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66 constexpr GLfloat far = 1.0e+05f; |
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67 glViewport (0, 0, width, height); |
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68 glMatrixMode(GL_PROJECTION); |
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69 glLoadIdentity(); |
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70 ::perspectiveGL(45.0f, static_cast<double>(width) / static_cast<double>(height), near, far); |
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71 glMatrixMode(GL_MODELVIEW); |
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72 } |
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73 |
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74 // https://www.codemiles.com/c-opengl-examples/drawing-teapot-using-opengl-t9010.html?mobile=on |
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75 void PartRenderer::paintGL() |
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76 { |
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77 glMatrixMode(GL_MODELVIEW); |
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78 // clear the drawing buffer. |
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79 glClear(GL_COLOR_BUFFER_BIT); |
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80 // clear the identity matrix. |
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81 glLoadIdentity(); |
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82 // traslate the draw by z = -4.0 |
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83 // Note this when you decrease z like -8.0 the drawing will looks far , or smaller. |
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84 glTranslatef(0.0,0.0,-4.5); |
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85 // Red color used to draw. |
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86 glColor3f(0.8, 0.2, 0.1); |
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87 glMultMatrixf(padMatrix(this->rotation.toRotationMatrix()).constData()); |
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88 glutSolidTeapot(1.0); |
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89 glFlush(); |
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90 } |
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91 |
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92 static QPointF pointToPointF(const QPoint& point) |
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93 { |
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94 return {static_cast<qreal>(point.x()), static_cast<qreal>(point.y())}; |
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95 } |
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96 |
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97 /* |
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98 static QPoint pointFToPoint(const QPointF& point) |
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99 { |
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100 return {static_cast<int>(std::round(point.x())), static_cast<int>(std::round(point.y()))}; |
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101 } |
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102 */ |
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103 |
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104 void PartRenderer::mouseMoveEvent(QMouseEvent* event) |
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105 { |
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106 const bool left = event->buttons() & Qt::LeftButton; |
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107 const QPointF move = pointToPointF(event->pos()) - this->lastMousePosition; |
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108 if (left and not move.isNull()) |
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109 { |
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110 const QQuaternion versor = QQuaternion::fromAxisAndAngle( |
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111 QVector3D{static_cast<float>(move.y()), static_cast<float>(move.x()), 0.0f}, |
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112 0.6 * std::hypot(move.x(), move.y()) |
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113 ); |
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114 this->rotation = versor * this->rotation; |
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115 this->update(); |
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116 } |
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117 this->lastMousePosition = pointToPointF(event->pos()); |
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118 } |