src/gl/basicshaderprogram.h

changeset 118
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parent 75
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child 215
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equal deleted inserted replaced
117:121a40d5e34c 118:8e1c9f18ae15
35 virtual int vertexCount() const = 0; 35 virtual int vertexCount() const = 0;
36 /// Called during initialization to set up the VAO. Set up your vertex array attributes here. 36 /// Called during initialization to set up the VAO. Set up your vertex array attributes here.
37 virtual void setupVertexArrays() = 0; 37 virtual void setupVertexArrays() = 0;
38 // \returns what kind of elements are drawn (GL_QUADS, GL_TRIANGLES, GL_LINES, etc) 38 // \returns what kind of elements are drawn (GL_QUADS, GL_TRIANGLES, GL_LINES, etc)
39 virtual GLenum drawMode() const = 0; 39 virtual GLenum drawMode() const = 0;
40 virtual QOpenGLBuffer::UsagePattern usagePattern() const = 0;
40 bool isInitialized = false; 41 bool isInitialized = false;
41 QOpenGLBuffer buffer; 42 QOpenGLBuffer buffer;
42 QOpenGLShader vertexShader; 43 QOpenGLShader vertexShader;
43 QOpenGLShader fragmentShader; 44 QOpenGLShader fragmentShader;
44 std::optional<gl::ShaderProgram> program{std::nullopt}; 45 std::optional<gl::ShaderProgram> program{std::nullopt};

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