src/gl/compiler.cpp

changeset 338
719b909a7d2b
parent 333
07e65a4c6611
child 374
75efc3ba5a56
equal deleted inserted replaced
337:5bb26aa33ad5 338:719b909a7d2b
220 [](const ConditionalEdge&) { return gl::ArrayClass::ConditionalLines; }, 220 [](const ConditionalEdge&) { return gl::ArrayClass::ConditionalLines; },
221 element); 221 element);
222 } 222 }
223 223
224 template<typename Fn> 224 template<typename Fn>
225 void iterateModelPolygons(Model* model, DocumentManager* context, Fn&& fn) 225 void iterateModelPolygons(QTextDocument* model, DocumentManager* context, Fn&& fn)
226 { 226 {
227 PolygonCache* const cache = findPolygonCacheForModel(model, context); 227 PolygonCache* const cache = findPolygonCacheForModel(model, context);
228 if (cache != nullptr) { 228 if (cache != nullptr) {
229 recacheIfNeeded(cache, model, context); 229 recacheIfNeeded(cache, model, context);
230 for (const WithId<PolygonElement>& polygon : cache->polygons) { 230 for (const WithId<PolygonElement>& polygon : cache->polygons) {
258 } 258 }
259 259
260 /** 260 /**
261 * @brief Computes the minimum bounding box for a model 261 * @brief Computes the minimum bounding box for a model
262 */ 262 */
263 BoundingBox gl::boundingBoxForModel(Model* model, DocumentManager* context) 263 BoundingBox gl::boundingBoxForModel(QTextDocument* model, DocumentManager* context)
264 { 264 {
265 BoundingBox result = emptyBoundingBox; 265 BoundingBox result = emptyBoundingBox;
266 iterateModelPolygons(model, context, [&](const PolygonElement& polygon) 266 iterateModelPolygons(model, context, [&](const PolygonElement& polygon)
267 { 267 {
268 visitPoints([&result](const glm::vec3& p) { 268 visitPoints([&result](const glm::vec3& p) {
275 /** 275 /**
276 * @brief gl::build Creates GL vertices for objects in the model and buffers them to shaders. 276 * @brief gl::build Creates GL vertices for objects in the model and buffers them to shaders.
277 */ 277 */
278 void gl::build( 278 void gl::build(
279 gl::ModelShaders* shaders, 279 gl::ModelShaders* shaders,
280 Model* model, 280 QTextDocument* model,
281 const ColorTable& colorTable, 281 const ColorTable& colorTable,
282 DocumentManager* context, 282 DocumentManager* context,
283 const gl::RenderPreferences& preferences) 283 const gl::RenderPreferences& preferences)
284 { 284 {
285 for (gl::ModelShaders::ShaderObject& shader : shaders->shaderObjects) { 285 for (gl::ModelShaders::ShaderObject& shader : shaders->shaderObjects) {

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