src/utility.h

changeset 201
5d201ee4a9c3
parent 200
ca23936b455b
equal deleted inserted replaced
200:ca23936b455b 201:5d201ee4a9c3
17 */ 17 */
18 18
19 #pragma once 19 #pragma once
20 #include "basics.h" 20 #include "basics.h"
21 21
22 namespace utility 22 // http://stackoverflow.com/a/18204188/3629665
23 template<typename T>
24 inline T rotl10(T x)
23 { 25 {
24 // http://stackoverflow.com/a/18204188/3629665 26 return (x << 10) | ((x >> 22) & 0x000000ff);
25 template<typename T>
26 inline T rotl10(T x)
27 {
28 return (x << 10) | ((x >> 22) & 0x000000ff);
29 }
30
31 template<typename T>
32 inline T rotl20(T x)
33 {
34 return (x << 20) | ((x >> 12) & 0x000000ff);
35 }
36
37 inline QString format(const QString& format_string)
38 {
39 return format_string;
40 }
41
42 template<typename T, typename... Rest>
43 QString format(const QString& format_string, T&& arg, Rest&&... rest)
44 {
45 return format(format_string.arg(arg), std::forward<Rest>(rest)...);
46 }
47
48 inline QString quoted(QString string)
49 {
50 if (string.contains("'"))
51 {
52 string.replace("\"", "\\\"");
53 string = "\"" + string + "\"";
54 }
55 else
56 {
57 string = "'" + string + "'";
58 }
59 return string;
60 }
61
62 /**
63 * @brief Converts the specified vertex to a simple string
64 * @param vertex vertex to convert
65 * @return "x y z"-formatted string
66 */
67 inline QString vertexToString(const glm::vec3& vertex)
68 {
69 return utility::format("%1 %2 %3", vertex.x, vertex.y, vertex.z);
70 }
71
72 inline QString vertexToStringParens(const glm::vec3& vertex)
73 {
74 return utility::format("(%1, %2, %3)", vertex.x, vertex.y, vertex.z);
75 }
76
77 inline QString transformToString(const glm::mat4& matrix)
78 {
79 return utility::format(
80 "%1 %2 %3 %4 %5 %6 %7 %8 %9 %10 %11 %12",
81 matrix[3][0],
82 matrix[3][1],
83 matrix[3][2],
84 matrix[0][0],
85 matrix[1][0],
86 matrix[2][0],
87 matrix[0][1],
88 matrix[1][1],
89 matrix[2][1],
90 matrix[0][2],
91 matrix[1][2],
92 matrix[2][2]);
93 }
94 } 27 }
95 28
96 using namespace utility; 29 template<typename T>
30 inline T rotl20(T x)
31 {
32 return (x << 20) | ((x >> 12) & 0x000000ff);
33 }
34
35 inline QString format(const QString& format_string)
36 {
37 return format_string;
38 }
39
40 template<typename T, typename... Rest>
41 QString format(const QString& format_string, T&& arg, Rest&&... rest)
42 {
43 return format(format_string.arg(arg), std::forward<Rest>(rest)...);
44 }
45
46 inline QString quoted(QString string)
47 {
48 if (string.contains("'"))
49 {
50 string.replace("\"", "\\\"");
51 string = "\"" + string + "\"";
52 }
53 else
54 {
55 string = "'" + string + "'";
56 }
57 return string;
58 }
59
60 /**
61 * @brief Converts the specified vertex to a simple string
62 * @param vertex vertex to convert
63 * @return "x y z"-formatted string
64 */
65 inline QString vertexToString(const glm::vec3& vertex)
66 {
67 return format("%1 %2 %3", vertex.x, vertex.y, vertex.z);
68 }
69
70 inline QString vertexToStringParens(const glm::vec3& vertex)
71 {
72 return format("(%1, %2, %3)", vertex.x, vertex.y, vertex.z);
73 }
74
75 inline QString transformToString(const glm::mat4& matrix)
76 {
77 return format(
78 "%1 %2 %3 %4 %5 %6 %7 %8 %9 %10 %11 %12",
79 matrix[3][0],
80 matrix[3][1],
81 matrix[3][2],
82 matrix[0][0],
83 matrix[1][0],
84 matrix[2][0],
85 matrix[0][1],
86 matrix[1][1],
87 matrix[2][1],
88 matrix[0][2],
89 matrix[1][2],
90 matrix[2][2]);
91 }
97 92
98 template<typename T, glm::qualifier Q> 93 template<typename T, glm::qualifier Q>
99 inline unsigned int qHash(const glm::vec<3, T, Q>& key) 94 constexpr unsigned int qHash(const glm::vec<3, T, Q>& key)
100 { 95 {
101 return qHash(key.x) ^ utility::rotl10(qHash(key.y)) ^ utility::rotl20(qHash(key.z)); 96 return qHash(key.x) ^ rotl10(qHash(key.y)) ^ rotl20(qHash(key.z));
102 } 97 }

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