44 glm::mat4 modelMatrix; |
44 glm::mat4 modelMatrix; |
45 glm::vec4 viewportVector; |
45 glm::vec4 viewportVector; |
46 glm::quat modelQuaternion; |
46 glm::quat modelQuaternion; |
47 QPoint lastMousePosition; |
47 QPoint lastMousePosition; |
48 gl::RenderPreferences renderPreferences; |
48 gl::RenderPreferences renderPreferences; |
49 signals: |
49 Q_SIGNALS: |
50 void projectionMatrixChanged(const glm::mat4& newMatrix); |
50 void projectionMatrixChanged(const glm::mat4& newMatrix); |
51 void modelMatrixChanged(const glm::mat4& newMatrix); |
51 void modelMatrixChanged(const glm::mat4& newMatrix); |
52 void viewMatrixChanged(const glm::mat4& newMatrix); |
52 void viewMatrixChanged(const glm::mat4& newMatrix); |
53 void renderPreferencesChanged(); |
53 void renderPreferencesChanged(); |
54 private: |
54 private: |