src/gl/partrenderer.cpp

changeset 250
2837b549e616
parent 246
86a35ce38773
child 259
c27612f0eac0
equal deleted inserted replaced
249:37d3c819cafa 250:2837b549e616
421 const glm::vec3 projected = glm::project( 421 const glm::vec3 projected = glm::project(
422 point, 422 point,
423 this->viewMatrix * this->modelMatrix, 423 this->viewMatrix * this->modelMatrix,
424 this->projectionMatrix, 424 this->projectionMatrix,
425 this->viewportVector); 425 this->viewportVector);
426 return toQPointF(glm::vec2{projected.x, this->height() - projected.y}); 426 return toQPointF(glm::vec2{projected.x, static_cast<float>(this->height()) - projected.y});
427 } 427 }
428 428
429 bool PartRenderer::isDark() const 429 bool PartRenderer::isDark() const
430 { 430 {
431 return luma(this->renderPreferences.backgroundColor) < 0.25; 431 return luma(this->renderPreferences.backgroundColor) < 0.25;
444 * @return model coordinates 444 * @return model coordinates
445 */ 445 */
446 glm::vec3 PartRenderer::unproject(const glm::vec3& win) const 446 glm::vec3 PartRenderer::unproject(const glm::vec3& win) const
447 { 447 {
448 return glm::unProject( 448 return glm::unProject(
449 glm::vec3{win.x, this->height() - win.y, win.z}, 449 glm::vec3{win.x, static_cast<float>(this->height()) - win.y, win.z},
450 this->viewMatrix * this->modelMatrix, 450 this->viewMatrix * this->modelMatrix,
451 this->projectionMatrix, 451 this->projectionMatrix,
452 viewportVector); 452 viewportVector);
453 } 453 }
454 454

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