src/gl/gridprogram.cpp

changeset 155
13713fadbf14
parent 118
8e1c9f18ae15
child 156
65b75beed7e0
equal deleted inserted replaced
154:47cb50cfa9ad 155:13713fadbf14
50 float dx = fract(ex_uv.y / 0.001f); 50 float dx = fract(ex_uv.y / 0.001f);
51 float dy = fract(ex_uv.x / 0.001f); 51 float dy = fract(ex_uv.x / 0.001f);
52 /* compute distance to nearest unit line */ 52 /* compute distance to nearest unit line */
53 float d = min(min(min(dy, dx), 1 - dy), 1 - dx); 53 float d = min(min(min(dy, dx), 1 - dy), 1 - dx);
54 /* use an extreme sigmoid to bring out the grid shape */ 54 /* use an extreme sigmoid to bring out the grid shape */
55 d = pow(1 - d, 50); 55 d = pow(1.02 - d, 100);
56 /* fade the grid towards extreme co-ordinates */ 56 /* fade the grid towards extreme co-ordinates */
57 d = (1.0f - 20 * max(abs(ex_uv.x), abs(ex_uv.y))) * d; 57 d = (1.0f - 20 * max(abs(ex_uv.x), abs(ex_uv.y))) * d;
58 /* add dashes */ 58 /* add dashes */
59 d *= (1 + cos(ex_uv.y / 0.0001f * pi)) * 0.5f; 59 d *= (1 + pow(cos((ex_uv.y / 0.0001f) * pi), 10)) * 0.5f;
60 d *= (1 + cos(ex_uv.x / 0.0001f * pi)) * 0.5f; 60 d *= (1 + pow(cos((ex_uv.x / 0.0001f) * pi), 10)) * 0.5f;
61 color = vec4(gridColor.xyz, gridColor.w * d); 61 color = vec4(gridColor.xyz, gridColor.w * d);
62 } 62 }
63 )"; 63 )";
64 64
65 static const glm::vec2 data[] = {{-1, -1}, {-1, 1}, {1, 1}, {1, -1}}; 65 static const glm::vec2 data[] = {{-1, -1}, {-1, 1}, {1, 1}, {1, -1}};

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