20 #include "main.h" |
20 #include "main.h" |
21 #include "matrix.h" |
21 #include "matrix.h" |
22 #include "gl/common.h" |
22 #include "gl/common.h" |
23 |
23 |
24 bool isflat(class Model* model, Axis* axis); |
24 bool isflat(class Model* model, Axis* axis); |
25 QMatrix4x4 flipmatrix(Axis dimension); |
25 |
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26 namespace math |
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27 { |
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28 Matrix4x4 flipmatrix(Axis dimension); |
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29 } |
26 //void invert(LDObject* obj, class DocumentManager* context); |
30 //void invert(LDObject* obj, class DocumentManager* context); |
27 void invertPolygon(gl::Polygon& polygon); |
31 |
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32 namespace gl |
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33 { |
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34 void invert(gl::Polygon& polygon); |
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35 } |