src/ui/canvas.cpp

changeset 121
000781318c36
parent 120
8c9fff699241
child 128
7c834fe36b25
equal deleted inserted replaced
120:8c9fff699241 121:000781318c36
84 this->gridMatrix = glm::rotate(this->gridMatrix, PI<float> / 2, glm::vec3{0, 1, 0}); 84 this->gridMatrix = glm::rotate(this->gridMatrix, PI<float> / 2, glm::vec3{0, 1, 0});
85 } 85 }
86 this->updateGridMatrix(); 86 this->updateGridMatrix();
87 this->update(); 87 this->update();
88 } 88 }
89 Q_EMIT this->mouseMove(this); 89 Q_EMIT this->mouseMove(this, event);
90 PartRenderer::mouseMoveEvent(event); 90 PartRenderer::mouseMoveEvent(event);
91 this->update();
91 } 92 }
92 93
93 void Canvas::mousePressEvent(QMouseEvent* event) 94 void Canvas::mousePressEvent(QMouseEvent* event)
94 { 95 {
95 this->totalMouseMove = 0; 96 this->totalMouseMove = 0;
99 100
100 void Canvas::mouseReleaseEvent(QMouseEvent* event) 101 void Canvas::mouseReleaseEvent(QMouseEvent* event)
101 { 102 {
102 if (this->totalMouseMove < (2.0 / sqrt(2)) * 5.0) 103 if (this->totalMouseMove < (2.0 / sqrt(2)) * 5.0)
103 { 104 {
104 Q_EMIT this->mouseClick(this); 105 Q_EMIT this->mouseClick(this, event);
105 } 106 }
106 PartRenderer::mouseReleaseEvent(event); 107 PartRenderer::mouseReleaseEvent(event);
108 this->update();
107 } 109 }
108 110
109 void Canvas::initializeGL() 111 void Canvas::initializeGL()
110 { 112 {
111 // We first create the grid program and connect everything and only then call the part renderer's initialization 113 // We first create the grid program and connect everything and only then call the part renderer's initialization

mercurial