src/circularprimitive.h

Fri, 01 Jul 2022 16:45:40 +0300

author
Teemu Piippo <teemu.s.piippo@gmail.com>
date
Fri, 01 Jul 2022 16:45:40 +0300
changeset 311
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parent 305
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child 379
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permissions
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1 #pragma once
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2 #include <glm/gtc/matrix_transform.hpp>
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3 #include "src/basics.h"
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4 #include "src/model.h"
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5 #include "src/ldrawalgorithm.h"
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6
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7 template<typename Fn>
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8 void rasterize(const CircularPrimitive& circ, Fn&& fn)
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9 {
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10 std::vector<ModelElement> result;
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11 const auto xform = [&circ](const glm::vec2& p, float y){
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12 return glm::vec3{circ.transformation * glm::vec4{p.x, y, p.y, 1}};
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13 };
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14 const glm::vec3 primitiveOrigin = xform({0, 0}, 0);
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15 const bool invertedMatrix = (glm::determinant(circ.transformation) < 0) != circ.inverted;
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16 switch(circ.type) {
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17 case CircularPrimitive::Circle:
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18 ldraw::circle(circ.fraction.segments, circ.fraction.divisions, [&]
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19 (const glm::vec2&, const glm::vec2& p1, const glm::vec2& p2){
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20 fn(LineSegment{xform(p1, 0), xform(p2, 0)}, EDGE_COLOR);
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21 });
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22 break;
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23 case CircularPrimitive::Disc:
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24 ldraw::circle(circ.fraction.segments, circ.fraction.divisions, [&]
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25 (const glm::vec2&, const glm::vec2& p1, const glm::vec2& p2){
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26 fn(Triangle{primitiveOrigin, xform(p1, 0), xform(p2, 0)}, MAIN_COLOR);
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27 });
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28 break;
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29 case CircularPrimitive::Cylinder:
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30 ldraw::circle(circ.fraction.segments, circ.fraction.divisions, [&]
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31 (const glm::vec2&, const glm::vec2& p1, const glm::vec2& p2){
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32 Quadrilateral quad{xform(p1, 1), xform(p2, 1), xform(p2, 0), xform(p1, 0)};
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33 if (invertedMatrix) {
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34 std::swap(quad.p2, quad.p4);
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35 }
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36 fn(quad, MAIN_COLOR);
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37 });
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38 break;
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39 case CircularPrimitive::CylinderOpen:
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40 rasterize(CircularPrimitive{
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41 .type = CircularPrimitive::Cylinder,
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42 .fraction = circ.fraction,
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43 .transformation = circ.transformation,
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44 }, fn);
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45 rasterize(CircularPrimitive{
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46 .type = CircularPrimitive::Circle,
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47 .fraction = circ.fraction,
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48 .transformation = circ.transformation,
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49 }, fn);
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50 rasterize(CircularPrimitive{
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51 .type = CircularPrimitive::Circle,
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52 .fraction = circ.fraction,
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53 .transformation = glm::translate(circ.transformation, {0, 1, 0}),
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54 }, fn);
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55 break;
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56 case CircularPrimitive::CylinderClosed:
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57 rasterize(CircularPrimitive{
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58 .type = CircularPrimitive::CylinderOpen,
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59 .fraction = circ.fraction,
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60 .transformation = circ.transformation,
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61 }, fn);
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62 rasterize(CircularPrimitive{
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63 .type = CircularPrimitive::Disc,
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64 .fraction = circ.fraction,
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65 .transformation = circ.transformation,
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66 }, fn);
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67 break;
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68 case CircularPrimitive::DiscNegative:
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69 {
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70 unsigned int i = 0;
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71 ldraw::circle(circ.fraction.segments, circ.fraction.divisions, [&]
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72 (const glm::vec2&, const glm::vec2& p1, const glm::vec2& p2){
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73 constexpr glm::vec2 corners[4] = {
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74 {+1, +1},
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75 {-1, +1},
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76 {-1, -1},
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77 {+1, -1},
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78 };
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79 const glm::vec2& corner = corners[i * 4 / circ.fraction.divisions];
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80 fn(Triangle{xform(p2, 0), xform(p1, 0), xform(corner, 0)}, MAIN_COLOR);
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81 ++i;
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82 });
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83 }
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84 break;
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85 case CircularPrimitive::Chord:
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86 for (unsigned int i = 1; i < circ.fraction.segments; ++i) {
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87 const glm::vec2& p1 = ldraw::rimpoint(circ.fraction.divisions, i);
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88 const glm::vec2& p2 = ldraw::rimpoint(circ.fraction.divisions, i + 1);
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89 fn(Triangle{xform(p2, 0), xform(p1, 0), xform({1, 0}, 0)}, MAIN_COLOR);
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90 }
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91 break;
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92 }
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93 }

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